Earlier quoted context omitted.
In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…
I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…
Fable at 20: a uniquely British video game with a complex legacy
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Re: Fable at 20: a uniquely British video game with a complex legacy
#52Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.
Not sure which part of it is a failure. Even the articles said > it was successful enough that Lionhead was bought by Microsoft in 2006, and its two sequels also sold well.
Re: Fable at 20: a uniquely British video game with a complex legacy
#53One of my favorite franchises, and although I would love to see a new Fable game come out, I fear I'd wind up with a Saints game. Completely disconnected from the original game. Ridiculous. Just looked up Saints Row reboot again, it flopped so hard that they shutdown the studio behind it, making the game literal abandon-ware. Yikes.
Re: Fable at 20: a uniquely British video game with a complex legacy
#54Earlier quoted context omitted.
(You should probably spoil the surprise, because few of the readers of your comment are going to track down & buy a 16-year-old RPG, and spend the necessary 10 or 40 hours to reach that point and learn what the surprise is and how it illustrates anything of interest about the Fable games.)
This goes into what happens: https://fable.fandom.com/wiki/Winter_Lodge
Re: Fable at 20: a uniquely British video game with a complex legacy
#55One of my favorite franchises, and although I would love to see a new Fable game come out, I fear I'd wind up with a Saints game. Completely disconnected from the original game. Ridiculous. Just looked up Saints Row reboot again, it flopped so hard that they shutdown the studio behind it, making the game literal abandon-ware. Yikes.
I really hope they take the feeling of Fable (that what made me like it in the first place) and roll with it.
And if they make it great, It was Peter Molyneux fault...
Re: Fable at 20: a uniquely British video game with a complex legacy
#56Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.
Re: Fable at 20: a uniquely British video game with a complex legacy
#57Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.
Re: Fable at 20: a uniquely British video game with a complex legacy
#58Molyneux is obviously infamous for over promises and under delivering, but Fable (Fable, Fable The Lost Chapters, etc.) had such a special place in my heart. An amazing game with raunchy wit, moving story, and great fantasy world building. The music still rattles through my brain and I still occasionally say, "Do you chase chickens, Chicken Chaser?". I really enjoyed the games, but especially Fable and Fable TLC (whi…
Lionhead made amazing games, and it’s annoying that Molyneux had to hype them until they were certain disappointments. I liked Fable, and while Black and White committed the sin of being two RTS games without multiplayer it remained really interesting and just a fun experience. But the game that really had me was The Movies. Its story mode was fun, but the movie maker within the game was really something different fo…
I can still hear the excellent soundtrack in my head.
Re: Fable at 20: a uniquely British video game with a complex legacy
#59I want to thank my father for giving in and purchasing Fable for me when it hit the shelves. Fable II was my favourite, a fantastic game.
Re: Fable at 20: a uniquely British video game with a complex legacy
#60One of my favorite franchises, and although I would love to see a new Fable game come out, I fear I'd wind up with a Saints game. Completely disconnected from the original game. Ridiculous. Just looked up Saints Row reboot again, it flopped so hard that they shutdown the studio behind it, making the game literal abandon-ware. Yikes.
There is a new Fable coming out in 2025. https://www.xbox.com/en-US/games/fable