Earlier quoted context omitted.
A decent game that isn't worth a price of admission that is $0? Am I missing something?
Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.
Fable at 20: a uniquely British video game with a complex legacy
21–30 of 134 posts
Re: Fable at 20: a uniquely British video game with a complex legacy
#22Re: Fable at 20: a uniquely British video game with a complex legacy
#23Re: Fable at 20: a uniquely British video game with a complex legacy
#24Earlier quoted context omitted.
In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…
I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…
Re: Fable at 20: a uniquely British video game with a complex legacy
#25Earlier quoted context omitted.
Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.
I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.
Re: Fable at 20: a uniquely British video game with a complex legacy
#26IIRC, II was considered superior, where a lot of the ideas were supposed to have matured and gelled to create a compelling experience. I didn't own a 360, so I never got to see for myself, but I did get to watch a few hours of gameplay while hanging out with my boyfriend at the time. A notable moment: he'd unlocked a Demon Door and was enthusiastically laying out how the game's real estate system worked, and his plan…
(You should probably spoil the surprise, because few of the readers of your comment are going to track down & buy a 16-year-old RPG, and spend the necessary 10 or 40 hours to reach that point and learn what the surprise is and how it illustrates anything of interest about the Fable games.)
Re: Fable at 20: a uniquely British video game with a complex legacy
#27I assume by python-esque they meant monty python-esque (comedy-esque, versus python the programming language-esque), so remember to context switch, especially if you went to read the article from HN!
>It was a bit like if Monty Python were to reimagine the world of Robin Hood.
Re: Fable at 20: a uniquely British video game with a complex legacy
#28Earlier quoted context omitted.
A decent game that isn't worth a price of admission that is $0? Am I missing something?
Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.
Re: Fable at 20: a uniquely British video game with a complex legacy
#29I vaguely recall playing Fable on the Xbox and being satisfied, though not blown away by it. It was certainly one of the most fleshed-out house-buying/marriage-allowing games I recall playing (not the first, though) and probably paved the way for more complete systems. I love Peter Molyneux and he's built amazing things, but he is certainly a hype factory.
Re: Fable at 20: a uniquely British video game with a complex legacy
#30Earlier quoted context omitted.
In that era of gaming, just waiting a few years meant sequels were better just due to extra computing power, so yes, Fable II was better in most ways (although I'd argue the main story was worse). It was still trying to define many gameplay mechanics that are just standard fare for western made action RPGs. One can play Fable and Morrowind, then look at Skyrim, and see how it owes about as much to Fable as to Morrowi…
I'm disappointed in rpg's now. Once oblivion came out, they all seemed to stagnate and just be clones of that model. The problem is the market for a deep, deep rpg with skills based on time spent using them is probably pretty small. Because it's people like me who don't actually have the time needed to play them due to life nonsense. I desperately want the mechanics of Morrowind, but with modern graphics. The origina…
OpenMW exists: https://openmw.org/