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Apple's requirements are about to hit creators and fans on Patreon

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Re: Apple's requirements are about to hit creators and fans on Patreon

#51
post #15

Why does Patreon need an app?

I love Apple stuff. I'm all in, iPads, iPhones, AirPods, Apple TVs, HomePods various *Books everywhere.

I wish Patreon had more apps. It's a pain to watch videos on my TV. I have to mirror my iPad and keep tapping the screen to keep it from locking and ending the session.

But they're being forced to use a payment platform that they don't want to use and have to alter/drop one of their best features to do it.

Feels like getting a dry cleaning bill from the guy who stabbed you.

Re: Apple's requirements are about to hit creators and fans on Patreon

#52
post #35

Patreon should just remove the ability to subscribe from the app, and just offload the process to Safari. Let Patreon users purchase their memberships using Apple's own browser app. Let Apple decide if they want to try to take 30% of all transactions made using their browser and see how that works out for them.

If they tried that, Apple will just remove the app from the App Store.

Re: Apple's requirements are about to hit creators and fans on Patreon

#53
>Apple will be applying their 30% App Store fee to all new memberships purchased in the Patreon iOS app, in addition to anything bought in your Patreon shop.

>remember, Apple’s fees are only in the iOS app. Your prices on the web and the Android app will remain completely unaffected.

If this means Apple will take 30% of funds I send to Patreon, then time to dump Apple Pay.

Yet another reason I avoid Apple, seems they are in a race with Microsoft to be the biggest abusers to their users.

Re: Apple's requirements are about to hit creators and fans on Patreon

#54

Earlier quoted context omitted.

Patreon doesn't currently and doesn't want to us Apple's infrastructure. They're being "forced" to do so, hence this post.

Or drop the app. And explain to everybody why you're doing this Patreon works fine in a web browser.

And watch loads of creators lose a good portion of their livelihood and leave the platform?

Re: Apple's requirements are about to hit creators and fans on Patreon

#55
post #30

Earlier quoted context omitted.

Usually schemes like this have terms like “you’re not allowed to offer a cheaper price outside the ecosystem”.

My understanding from reading the Apple v Epic court documents is that Apple is unique in that it doesn’t force cheaper prices outside the ecosystem. I might be wrong though.

This has got to be helpful in arguing in court that there's nothing wrong with the apple tax.

Re: Apple's requirements are about to hit creators and fans on Patreon

#57
post #30

The world where Apple is just completely fine with Apple users paying $13 instead of $10 for a subscription if they do it through an app is an interesting one. Obviously this makes a lot of money for them but when you think about it they must think very little of their customers treating them with disrespect like this. This is how 'Tim Cook's Apple' should be remembered.

Usually schemes like this have terms like “you’re not allowed to offer a cheaper price outside the ecosystem”.

In Apples case they changed that several years ago so you can definitely charge your Apple users more.

However you will get the app rejected if you show any sign of showing users that you can buy it cheaper elsewhere than the Apple system. You can potentially get away with it by keeping things vague, but even then you might get rejected for “discouraging the in-app purchase system”. This doesnt apply to the EU in which these specific rules were changed very recently.

Re: Apple's requirements are about to hit creators and fans on Patreon

#58
post #30

Earlier quoted context omitted.

Usually schemes like this have terms like “you’re not allowed to offer a cheaper price outside the ecosystem”.

My understanding from reading the Apple v Epic court documents is that Apple is unique in that it doesn’t force cheaper prices outside the ecosystem. I might be wrong though.

I vaguely recall them imposing an anti-steering kind of provision, though, didn’t they? Where you can do what you want on your own channels, but you can’t tip off the iOS user to that fact at the point of sale in the app?

I vaguely remember the courts being unimpressed with that requirement, and Apple maliciously complying with the judgment by allowing something hilariously minimal and uninformative, like “one tiny in-app link to your main website but you can’t say the word ‘cheaper,’” something along those lines.

(Edited to add: yes, sounds like that came post-Epic, and involved an even more Dantean set of caveats than I’d remembered. Among other things, not only can there be no more than one link, but that one link can only ever appear in one place in the app, it can’t “discourage” in-app payment, and its one appearance can’t be during the payment flow:

https://appleinsider.com/articles/24/01/16/apples-app-store-... )

Re: Apple's requirements are about to hit creators and fans on Patreon

#59

I hope the automatic price offset is separated out and labeled in the cart/checkout as "Apple's user fee".

This isn’t allowed in the US, not sure about the new EU rules regarding this specifically. Best they can do is show a “deduction” only on web/other platforms that shows they’re getting it cheaper than iOS iirc.

Re: Apple's requirements are about to hit creators and fans on Patreon

#60
post #53

>Apple will be applying their 30% App Store fee to all new memberships purchased in the Patreon iOS app, in addition to anything bought in your Patreon shop. >remember, Apple’s fees are only in the iOS app. Your prices on the web and the Android app will remain completely unaffected. If this means Apple will take 30% of funds I send to Patreon, then time to dump Apple Pay. Yet another reason I avoid Apple, seems they…

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