Earlier quoted context omitted.
I distinctly remember that the light characters had the highest top speed in Mario Kart 64. And according to this table, I'm right: https://tasvideos.org/GameResources/N64/MarioKart64#:~:text=...
That'd make the heavy characters completely useless, once you're behind, there's no way to catch up anymore!
Mario meets Pareto
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Re: Mario meets Pareto
#52This is all very webdesign-y and might be good for a less techy audience, but tbh I think the original article with its notebook format provides a lot more useful information https://hinnefe2.github.io/python/tools/2015/09/21/mario-kar...
that one doesn't have mini-turbo, which has largely superseded acceleration as a stat (it correlates but isn't 1:1)
Re: Mario meets Pareto
#53Re: Mario meets Pareto
#54Re: Mario meets Pareto
#55Re: Mario meets Pareto
#56Beautiful presentation. I love when visualizations serve the goal and not the other way around. Tufte would be proud.
Bugs out for me in Firefox at around 2/3. Works fine in Safari. My kid (6) crashes all the time, and she is naturally attracted to picking Peach. I'd say because of that, a character with high acceleration is going to be better. Though she also just likes to push the gas. Though we're playing the one from GBA on Analogue Pocket. Which is probably a lot less advanced as the one in question here (a game for Wii U from…
Re: Mario meets Pareto
#57One thing this should mention is what game version it uses. Updates frequently change the stats and thus what builds are “best”.
Re: Mario meets Pareto
#58Do professionals use different builds per map? For example, a map has long straightaways (favoring top speed) vs a map with more sharp turns (preferring acceleration)?
In practice when playing online however, you won't know what track is about to be played, and so the meta right now prioritises mini-turbo stat much higher than speed. Having a high mini-turbo can also overcome the lack of speed by performing additional mini-turbos even on straight sections. Also when playing online you also will be hit by items a lot and need to try dodge other items being thrown at you, and for that having higher acceleration helps too.
Re: Mario meets Pareto
#59Re: Mario meets Pareto
#60Beautiful presentation. I love when visualizations serve the goal and not the other way around. Tufte would be proud.