I sold Quest 2 in anticipation of Quest 3, but now I see that it was rather a mistake.
Quest 3 video passtrhough, while is better than Quest2's, is still rather bad.
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I sold Quest 2 in anticipation of Quest 3, but now I see that it was rather a mistake.
Quest 3 video passtrhough, while is better than Quest2's, is still rather bad.
Earlier quoted context omitted.
I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…
The Bigscreen Beyond requires glass inserts but it is pretty much for your usecase. I'm looking to get one myself.
EDIT: The FOV is pretty crap, but - if it's this light, headchecking would be far more natural. The fact that they'll sell prescription inserts makes it a native solution. (My previous Lenovo Explorer experience was with contact lenses, which I can't stand anymore!)
Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…
I have never seen people so excited for VR/AR as they have been by the in-device recording of AR views. Generally everyone is careful to clarify that the real experience is full of warping and distortion, but people are genuinely enjoying even that poor version of what is to come. VR gaming is maybe not the killer app that VR fans think it is, only Beat Saber has really come close. A lot of us genuinely tried to get…
Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…
I primarily bought my Q3 as a holdover to the Visor. I use the Immersed app and AR definitely is a great feature when using a virtual desktop setup, for drinking coffee and using a real keyboard. I secondarily bought it as a Q1 upgrade for entertainment. That being said, the AR features still don't hold a candle to the Hololens 2 experience. The hand and environment recognition are still behind, even after 3+ years,…
The worse of it is developing for the thing. Just a complete asinine workflow. Quest is so much better to develop on, it's insane. Props to Valve on that regard as well.
Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…
I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…
About comfort, a Quest 2/3 + an aftermarket head strap replacement is pretty good.
If you don't mind the price, the Quest Pro is unbeatable in comfort and ease of putting it on.
HTC VIVE XR Elite has per eye adjustable diopters btw
Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…
I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…
It makes it feel like every game is also secret submarine periscope simulator.
For reference, static FOV in humans (assuming looking straight ahead and not shifting eyes from side to side) is roughly 200 degrees.
Earlier quoted context omitted.
I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…
1000%. The Oculus Rift released in 2012 had an approximate 90' FOV. Meanwhile a freaking decade later and the latest greatest Quest 3 has only managed to improve that by a mediocre 20 extra degrees. It makes it feel like every game is also secret submarine periscope simulator. For reference, static FOV in humans (assuming looking straight ahead and not shifting eyes from side to side) is roughly 200 degrees.
Earlier quoted context omitted.
I primarily bought my Q3 as a holdover to the Visor. I use the Immersed app and AR definitely is a great feature when using a virtual desktop setup, for drinking coffee and using a real keyboard. I secondarily bought it as a Q1 upgrade for entertainment. That being said, the AR features still don't hold a candle to the Hololens 2 experience. The hand and environment recognition are still behind, even after 3+ years,…
HoloLens 2 is a difficult one. It has a lot going for it. But, the poor FoV, coupled with only really being able to use your index finger for typing have really made my experience worse. The worse of it is developing for the thing. Just a complete asinine workflow. Quest is so much better to develop on, it's insane. Props to Valve on that regard as well.
The FOV in real AR glasses has not improved since. Even the newly released are still 50deg or less.
I thought programming for HL2 with MRTK was a nice experience, at least not bad. Most of the rough edges were Unity, which I still have for Oculus, and deploying to HL2, which required the Visual Studio step. I still think MRTK is an awesome library by design, tons of good research went into it, plus it was a whole package with tons of the extras you want in an AR app. Super bummed MS killed both projects.
(I saw the dislocated neck X ray of a VR set reviewer)