Earlier quoted context omitted.
I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
> The point is to design a game based on dodging and positional tactics. Sounds familiar... http://en.wikipedia.org/wiki/Spacewar ! PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.
I'm old enough to have played the Arcade Cabinet version of this game as a kid. Not exactly what I'm talking about, but perhaps an inspiration.
PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.
I'll keep that in mind.