Unlike MMO Asteroids, we don't fake the multi-player element. (Try pulling the network cable :) ) But with that comes the problem of bootstrapping the game to get a critical mass, since the game is boring with a few players. Building an AI engine for the game seems very complicated because it's a strategy game.
MMO Asteroids
41–50 of 86 posts
Re: MMO Asteroids
#42Re: MMO Asteroids
#43Earlier quoted context omitted.
A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.
I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
Sounds familiar...
http://en.wikipedia.org/wiki/Spacewar!
PS: If you could do the awesome phosphor glow of the oscilloscope that the PDP used for a display; It'd make your game even more awesome.
Re: MMO Asteroids
#44Re: MMO Asteroids
#45Try entering player.energy = 100000 :)
Re: MMO Asteroids
#46Re: MMO Asteroids
#47Re: MMO Asteroids
#48Fun fact: if you're in chrome, enter ctrl+shift+j. When javascript console enters you can play with it. Try entering player.energy = 100000 :)
Re: MMO Asteroids
#49Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…
Here's a good screenshot I got after playing for 10 minutes. This tended to happen to me about every 1-2 minutes. Either those are some incredibly synchronized humans or it's just an April fool's joke. http://imageshack.us/photo/my-images/832/screenshot20120401a...
Re: MMO Asteroids
#50 numPlayers+=randomInteger(1,5)
Though there is indeed some WebSocket communication between your browser and the server. Here's what most of these communiqés look like: {"type": "leave", "id": 133334510518}
I wonder why the author even uses WebSockets at all, or what these "leave" packets are meant for.