I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
My high score:
Needless to stay I best stick to software engineering:
I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
I like it, but can I get a diff between my drawing and the real thing at the end please?
I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
My high score: Needless to stay I best stick to software engineering: https://i.imgur.com/b7wbUNI.jpg
I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
The scoring system could try to account for perceptual color differences, perhaps by ramping up the saturation of both images when calculating the differences. Since the original painting is relatively desaturated the current scoring mostly incentivizes focusing on light/dark rather than shades of color.
Lots of other great suggestions in the thread — would be fun to see a leaderboard!
At first I thought it was going to be about this, a very recently successful effort to clone the Apple Lisa: https://hackaday.io/project/192235-a-brand-new-apple-lisa
I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
All the colors are black for me in Firefox 116.0.3
25%, very cool. Is it possible to see other people's submissions or is it all client-side? P.S: I thought it'd be an entry about cloning the 1983 Apple Lisa computer...
I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
Just filling in the canvas with black gets you to 75%, then you can add some green and yellow to get to 76% but after that it seems you need to be more precise to get higher.
I made this game; in case anyone's wondering how the scoring works: It draws your version over the original with 'difference' compositing, then downscales the result (using 'medium' quality to avoid most pixels getting skipped) and adds up the R, G & B values for every pixel in that small image. This total is then compared with the total difference for the initial state (which represents 0%). Darker areas have the bi…
All the colors are black for me in Firefox 116.0.3