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Developer tools to create spatial experiences for Apple Vision Pro

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51–60 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#51

I'm not joking when I say I want to write software for this thing that can help you get the most out of a psychedelic experience. I think the combination could be powerfully positive (or negative, of course).

Yikes. Imagine being so messed up that you forgot you had the headset on and became trapped in an altered world.

You’ll be back when the battery dies.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#53
post #46

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

Having a disliked corporate daddy definitely has its knock on effects

Re: Developer tools to create spatial experiences for Apple Vision Pro

#54
I may have missed this information, but did they announce somewhere the configuration required to be able to develop applications on this platform? I'd really like to try out their SDK, but without knowing the minimum requirements, I don't really dare invest in a Mac (knowing that I won't be able to add RAM after purchase, for example).

Re: Developer tools to create spatial experiences for Apple Vision Pro

#55
post #52
post #43

Piano lessons. I’m genuinely excited for piano lessons on this thing.

Synthesia integration would be super cool

$20 worth of psilocybin would work on a shoestring budget compared to the $3500 vaporware

Re: Developer tools to create spatial experiences for Apple Vision Pro

#56
post #51

Earlier quoted context omitted.

Yikes. Imagine being so messed up that you forgot you had the headset on and became trapped in an altered world.

You’ll be back when the battery dies.

god forbid you are plugged into the wall - you'll be stuck until your power bill isn't paid

Re: Developer tools to create spatial experiences for Apple Vision Pro

#57
post #51

Earlier quoted context omitted.

Yikes. Imagine being so messed up that you forgot you had the headset on and became trapped in an altered world.

You’ll be back when the battery dies.

Or just accept that you have died, until the psychedelics wear off.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#58
post #21

Earlier quoted context omitted.

You might want to read similar comments that were made about the iPhone when it was launched. And the iPad, and the Apple Watch. My personal answer is that I don't know what it's going to be used for, but I'm betting that it will be used A LOT once that use is figured out.

Whoever manages to slip a porn application by the censors is going to clean up (financially).

If anyone is familiar in the Cyberpunk 2077 universe, it seems reminiscent of "Brain Dances". I could see an app that can play and interact with pre-recorded footage and provide the ability to view that experience in a 3D space

Re: Developer tools to create spatial experiences for Apple Vision Pro

#59
post #15

Earlier quoted context omitted.

Correct. This first version of the visionOS product line is not the one that will be the 'iPhone' moment. We are looking at the device that will be ready for these app in the next 5 - 10 years which by that time the device will be smaller that this first version. Probably going to be called 'Apple Vision' in the form of AR glasses.

'Correct' as in: you have inside information that confirms this or 'I agree'?

If someone had actual information of that type from Apple and released it on a public forum, they will be hearing from Apple's legal team in 5...4...3....

Otherwise, it just seems like a confirmation of their reading of the tea leaves.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#60
post #8

I'm very excited to see what people will be developing. The feedback from early press has been incredibly positive from just first party applications, but third party apps are where a lot of things will come up that Apple themselves likely haven't thought of.

> third party apps are where a lot of things will come up that Apple themselves likely haven't thought of.

Until they sherlock it. Honestly, I'd be terrified to come up with something that became too popular in their app store.

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