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When will virtual reality take off? The $100 bet

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Re: When will virtual reality take off? The $100 bet

#51
post #11

Earlier quoted context omitted.

There are all kinds of technological solutions to that: Both have headsets (used to be a cost issue, gradually getting solved) and play the same thing. Or one has AR glasses and can peek into what the other is doing and communicate with them. An internal camera captures the face under the headset and presents it on the outside with correct parallax (could be presented with AR or with auto stereo display), AI in the h…

We’re talking about widespread adoption of consumer technology. Everything you just mentioned is a niche workaround, and to be blunt, not very good ones. Sure, there are always going to be people who love VR, and it’s really cool! But there’s no way it becomes as popular as TVs or smartphones.

Maybe that's the case but you haven't really presented any convincing arguments.

Re: When will virtual reality take off? The $100 bet

#52

Never, it will forever be a niche product. It doesn't solve almost any problem better than what we actually have but keep the mind engaged in the future of virtual reality. VR is the flying car of software: so amazing to imagine, so impractical in real life.

And color film doesn't solve anything that black and white film can't do. Besides, why watch film at all when you can look around the real world instead of looking at a moving picture on a screen.

Re: When will virtual reality take off? The $100 bet

#53
post #8

I think VR will become mainstream when it's good enough to replace large screens in productive work. It should leave large screens in dust, if done right. Productivity is quite strongly correlated with screen size, so I'm expecting quite a leap in this regard when the right software is matched with the right hardware.

> good enough to replace large screens

The resolution is pretty good already and rapidly getting better.

What I'm excited about is hand tracking [i] so that I can use a real keyboard (and interact with real objects e.g. coffee cup) to type while I'm wearing a headset.

[i] https://youtu.be/XnG1l0qQW9k

Re: When will virtual reality take off? The $100 bet

#54

The quest 2 is pretty much a revelation. Untethered, light, cheap, high quality display and inside out tracking and connects wirelessly to a gaming PC allowing you to play virtually any title if you pay $15 for vrdesktop. Obviously you have to be comfortable with facebook but it's just a better end to end experience than any other headset I've tried, although it would be better if VR desktop or something similar was…

Is it that much better than Quest 1? The first Quest was already pretty great compared to everything else, Facebook or not.

Re: When will virtual reality take off? The $100 bet

#55

The quest 2 is pretty much a revelation. Untethered, light, cheap, high quality display and inside out tracking and connects wirelessly to a gaming PC allowing you to play virtually any title if you pay $15 for vrdesktop. Obviously you have to be comfortable with facebook but it's just a better end to end experience than any other headset I've tried, although it would be better if VR desktop or something similar was…

> quest 2 is pretty much a revelation

I liken where we are with VR right now as to about 5 yrs ago with IoT. Arduino and Rpi began to gain huge momentum due to the low cost of entry and availability of more and more useful tools. Quest hopefully is just the start.

Re: When will virtual reality take off? The $100 bet

#56

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

The Oculust Quest 2 is my first VR headset, and it can cast to the TV. That helps tremendously with the social aspect, rest of the room can see what you're doing and give feedback. In addition we've been playing Eleven - a table tennis game - in multiplayer with two people in the same room (with two headsets) which is tremendous fun, but requires a second headset.

What else do you recommend with two headsets? My significant other and I are getting two Oculus headsets next week.

Re: When will virtual reality take off? The $100 bet

#57

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

[deleted]

Re: When will virtual reality take off? The $100 bet

#59
With so many schools under lockdown, kids staying at home. I think one application would be a virtual school. Right now when teachers teach over google classroom, the kids have their cameras and mikes turned off. And basically there is almost no interaction, and feedback as the teacher teaches. Kids don't like showing their living room environment. Also, the social interaction between kids in a school is basically non existent now. There's probably a real need for a virtualized environment of a school, or even a church if the lockdowns continue. And background replacement for video calls, in general.

Re: When will virtual reality take off? The $100 bet

#60
post #19

Earlier quoted context omitted.

That's not a take off but still a niche. The Quest 2 is more likely to just replace other VR headsets.

Still on the same old tired track with this. Stores can't keep Quest2s in stock and have you tried to actually buy an HP Reverb2 lately? Developers are making decent amounts of money out of VR titles. Users who have the headsets love them, and the various reddit VR groups are extremely active. Still, nothing to see, and it's not getting adoption. Pls ..

Quest 2 and Reverb2 have low production numbers compared to the PS5 and XBox, so it's not surprising they are quickly out of stock. And VR is missing the you-do-not-want-to-miss App.
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