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GTA V – The Wormy Fountain

simonschreibt.de

51–60 of 73 posts

Re: GTA V – The Wormy Fountain

#52

Earlier quoted context omitted.

I rarely play games these days now that I have 3 kids under 5 years old. The last full game I played for GTA V on my still working xbox 360. If GTA VI comes out , I will probably buy a new console just so I can play the game knowing that I might not use the console for that game only

What I really like about GTAV is, that it respected the time of the player. It does not force you to replay the WHOLE mission when you missed the goal (because of a car accident) but has nice checkpoints. Also it doesn't force you to play horrible missions like the toy helicopter bomb mission from Vice City. With that, it's the first GTA I can actually play and enjoy and I'm sure it will be the first one I finish - e…

>> respected the time of the player

THAT! As a “filthy casual”, I have other things to do in life , some of which earn money to buy these games.

I appreciate it when games let you skip things you aren’t enjoying (duh!!!). It allows the game designers the freedom to throw in all kinds of crazy things, without worrying about losing the audience.

Not everybody is a completionist.

Re: GTA V – The Wormy Fountain

#53

The "Wedding Cake" fountain is one that this guy covered when he talks about Super Mario Galaxy: https://www.youtube.com/watch?v=8rCRsOLiO7k It's not quite the same, but it's interesting to see all the things they do to get that cool water level effect.

Heh, that's my video! Thanks for the shoutout.

Galaxy has the other approaches too, you can see a Tongue Fountain over in Beach Bowl Galaxy.

https://noclip.website/#smg/HeavenlyBeachGalaxy;ShareData=AA...

A few of the effects also have variants of the "Wormy Fountains" style, most notably in the Warp Pod code. Their particle system lets them do those sorts of "Stripe Particles" as they call them, as well.

https://twitter.com/JasperRLZ/status/1241799758907236355

Re: GTA V – The Wormy Fountain

#54

Great post!!! It remainds me of Okami. I bet they used this kind of technique somewhere.

Okami's wind spiral effects are, believe it or not, mostly static geometry, with some cleverly placed vertex colors and masks to handle the fade-outs. You can see a mini-breakdown of the effect here.

Scrolling textures can do a lot!

https://twitter.com/JasperRLZ/status/1173397034088271873

Re: GTA V – The Wormy Fountain

#55
post #49

It's quite possible to do an impressive water simulation in real time. Here's one on WebGL.[1] Very impressive demo. But you need most of a GPU to do it. The fountains in GTA V are just playing a short texture animation on repeat, plus a particle effect for water droplets. They have a whole game to run and can't devote too many resources to water. GTA V does amazingly well at keeping a large number of active objects…

Your water simulation example isn't impressive. It doesn't splash nor wave. It's just a simple rippling, refracting surface.

Try pressing 'G' to turn on gravity.

Re: GTA V – The Wormy Fountain

#56
post #30
post #9

Earlier quoted context omitted.

I sometimes just start rdr2 just to be amazed again on how far game development has come. It's a shame though that as an programmer, I can't really play games anymore without constantly thinking: "how is that made?" And before I know it I'm taken out of the game and imagining algorithms. Very annoying, but can't help myself.

For me I can't play games anymore because there's something in the back of my head going "Why am I not learning or creating something? I should be improving my skills right now." Very frustrating.

I set a little time aside each day, outside of working hours, to spend learning new things. As long as I do that time I’ve stopped feeling that I should be more productive when I play games. Took a while but I got there!

Re: GTA V – The Wormy Fountain

#57
post #55

Earlier quoted context omitted.

Your water simulation example isn't impressive. It doesn't splash nor wave. It's just a simple rippling, refracting surface.

Try pressing 'G' to turn on gravity.

Also click and drag the ball, lift it up then press G to see it bob around and displace the water.

Re: GTA V – The Wormy Fountain

#58
post #6

Love this exposition of visual effects!

Forgive this being slightly off topic, but you might also enjoy these posts of a similar flavour, on the game Deus Ex: Human Revolution. I particular enjoyed the Silhouette Effect section in the first of the two. https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma... https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...

I don’t find these suggestions off topic at all. As a bonus, any rendering breakdowns by Adrian are great. This graphics study [1] on GTA V’s rendering pipeline is a good read.

1 -> http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic...

Re: GTA V – The Wormy Fountain

#59

The water effects in "Sea of Thieves" are extraordinary. I'm not a big game player, but am tempted to purchase just so I can watch the water.

Far Cry 5 as well has some fine water in its rivers.

Huh .. I wish I had paid more attention. I played through FC5 .. it did have some really amazing animation, and the lakes looks cool for sure.

Re: GTA V – The Wormy Fountain

#60
post #12
post #4

Earlier quoted context omitted.

I think Rockstar truly took that attention to detail to the next level with Red Dead Redemption 2. Everything is taken into account, down to the animal behaviour. You can even spot birds! https://www.audubon.org/news/birding-its-1899-inside-blockbu...

I will happily second this. Along with Horizon Zero Dawn, this is the most amazing game I’ve played in years. I’ll start it up sometimes just to go horseback riding along the amazing scenery, or go fishing, or bird watching, or hunting, or any number of the seemingly pointless things you can do in that game. It’s very therapeutic, especially after a stressful day.

Red Dead 2 is my favourite game of all time. It was an incredibly game to play.

I couldn't get into Horizon. The normal difficultly was just insanely hard. I think I got 4 ~ 5 hours in and never ended up finishing it :(

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