https://www.youtube.com/watch?v=8rCRsOLiO7k
It's not quite the same, but it's interesting to see all the things they do to get that cool water level effect.
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https://www.youtube.com/watch?v=8rCRsOLiO7k
It's not quite the same, but it's interesting to see all the things they do to get that cool water level effect.
Earlier quoted context omitted.
I rarely play games these days now that I have 3 kids under 5 years old. The last full game I played for GTA V on my still working xbox 360. If GTA VI comes out , I will probably buy a new console just so I can play the game knowing that I might not use the console for that game only
What I really like about GTAV is, that it respected the time of the player. It does not force you to replay the WHOLE mission when you missed the goal (because of a car accident) but has nice checkpoints. Also it doesn't force you to play horrible missions like the toy helicopter bomb mission from Vice City. With that, it's the first GTA I can actually play and enjoy and I'm sure it will be the first one I finish - e…
THAT! As a “filthy casual”, I have other things to do in life , some of which earn money to buy these games.
I appreciate it when games let you skip things you aren’t enjoying (duh!!!). It allows the game designers the freedom to throw in all kinds of crazy things, without worrying about losing the audience.
Not everybody is a completionist.
The "Wedding Cake" fountain is one that this guy covered when he talks about Super Mario Galaxy: https://www.youtube.com/watch?v=8rCRsOLiO7k It's not quite the same, but it's interesting to see all the things they do to get that cool water level effect.
Galaxy has the other approaches too, you can see a Tongue Fountain over in Beach Bowl Galaxy.
https://noclip.website/#smg/HeavenlyBeachGalaxy;ShareData=AA...
A few of the effects also have variants of the "Wormy Fountains" style, most notably in the Warp Pod code. Their particle system lets them do those sorts of "Stripe Particles" as they call them, as well.
Great post!!! It remainds me of Okami. I bet they used this kind of technique somewhere.
Scrolling textures can do a lot!
It's quite possible to do an impressive water simulation in real time. Here's one on WebGL.[1] Very impressive demo. But you need most of a GPU to do it. The fountains in GTA V are just playing a short texture animation on repeat, plus a particle effect for water droplets. They have a whole game to run and can't devote too many resources to water. GTA V does amazingly well at keeping a large number of active objects…
Your water simulation example isn't impressive. It doesn't splash nor wave. It's just a simple rippling, refracting surface.
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I sometimes just start rdr2 just to be amazed again on how far game development has come. It's a shame though that as an programmer, I can't really play games anymore without constantly thinking: "how is that made?" And before I know it I'm taken out of the game and imagining algorithms. Very annoying, but can't help myself.
For me I can't play games anymore because there's something in the back of my head going "Why am I not learning or creating something? I should be improving my skills right now." Very frustrating.
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Your water simulation example isn't impressive. It doesn't splash nor wave. It's just a simple rippling, refracting surface.
Try pressing 'G' to turn on gravity.
Love this exposition of visual effects!
Forgive this being slightly off topic, but you might also enjoy these posts of a similar flavour, on the game Deus Ex: Human Revolution. I particular enjoyed the Silhouette Effect section in the first of the two. https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma... https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...
1 -> http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic...
The water effects in "Sea of Thieves" are extraordinary. I'm not a big game player, but am tempted to purchase just so I can watch the water.
Far Cry 5 as well has some fine water in its rivers.
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I think Rockstar truly took that attention to detail to the next level with Red Dead Redemption 2. Everything is taken into account, down to the animal behaviour. You can even spot birds! https://www.audubon.org/news/birding-its-1899-inside-blockbu...
I will happily second this. Along with Horizon Zero Dawn, this is the most amazing game I’ve played in years. I’ll start it up sometimes just to go horseback riding along the amazing scenery, or go fishing, or bird watching, or hunting, or any number of the seemingly pointless things you can do in that game. It’s very therapeutic, especially after a stressful day.
I couldn't get into Horizon. The normal difficultly was just insanely hard. I think I got 4 ~ 5 hours in and never ended up finishing it :(