Love this exposition of visual effects!
I particular enjoyed the Silhouette Effect section in the first of the two.
https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma...
https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...
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Love this exposition of visual effects!
I particular enjoyed the Silhouette Effect section in the first of the two.
https://www.adriancourreges.com/blog/2015/03/10/deus-ex-huma...
https://lousodrome.net/blog/light/2015/05/18/reverse-enginee...
The water effects in "Sea of Thieves" are extraordinary. I'm not a big game player, but am tempted to purchase just so I can watch the water.
Earlier quoted context omitted.
It's not like native speakers care for the distinction.
Thats a pretty low bar too set. in a informal context, native speakers will forgive most other grammatical mistakes as well.
Slightly off topic but the level of technical and artistic detail in GTA5 never ceases to amaze me. It's shame it's so muddled thematically but it's a tour de Force of game development
I'm not sure what "tour de force" means but I agree, playing GTAV makes me amazed and stunned and ashamed and depressed at the same time :D It's very very very impressive what they did.
The fountains in GTA V are just playing a short texture animation on repeat, plus a particle effect for water droplets. They have a whole game to run and can't devote too many resources to water. GTA V does amazingly well at keeping a large number of active objects moving around.
GTA's ocean water is quite elaborate. There are waves, you can jet-ski on it, and the effects all work together well. Much more impressive than the fountains.
I once briefly met the guy who did the first good water shader, for Softimage. That had synchronized levels of detail, so you could see fine detail close up yet see all the way to the horizon, and the waves matched up. Not real-time, but it was the 1990s. First used on Waterworld, which didn't get that guy any attention. Then used on Titanic, which did.
It's quite possible to do an impressive water simulation in real time. Here's one on WebGL.[1] Very impressive demo. But you need most of a GPU to do it. The fountains in GTA V are just playing a short texture animation on repeat, plus a particle effect for water droplets. They have a whole game to run and can't devote too many resources to water. GTA V does amazingly well at keeping a large number of active objects…