This is an excellent point, and the much more fascinating corollaries: - a product designer/manager of something with 1,000,000 users won’t learn more about usability than a product designer/manager of something with 15 users. All those measurements of flows and secret at scale analytics data is sort of worthless for the purposes of usability. - people with 15 users worth of learning about usability instead of 0 user…
This may be true for software used when working alone, but for software used by groups, you are not going to figure out group effects without testing with different group sizes. Consider the differences testing a game with 1, 2, 5, 100, or 1000 users.
Basic UI/UX will be significantly revealed be small-group testing.
Don't let the perfect be the enemy of the good.