> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.
Was GoldenEye the first FPS that could support 4-player versus on a single console?
An Oral History of ‘GoldenEye 007’ on the N64
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Re: An Oral History of ‘GoldenEye 007’ on the N64
#52I’m still amazed at how long it took for the cheat codes to become known. I remember scouring the early internet and finding nothing but guides. It wasn’t for years before I saw they existed. Other games had their codes published in magazines almost the same day they were released.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#53I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
They stuck around even well after better consoles and games came along-- most of us ended up going down the Sony side of the PS2/Xbox/GC generation, which was limited to two players without a multitap. The N64's four controller ports were really a killer feature for the system-- it meant that the only thing you needed for four-way multiplayer was to have each player bring along their controllers from home.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#54Sadly there were only so many mines you could lay before the first ones started disappearing.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#55Earlier quoted context omitted.
The thing Goldeneye really brought was massive popularity. (More copies of Goldeneye sold in 1998 than Quake sales for 1996, 1997, 1998 and 1999 combined...almost 2x.) It also became a benchmark for console shooters, good multiplayer or get out.
> The thing Goldeneye really brought was massive popularity. Exactly. I always thought Goldeneye was inferior to contemporary PC shooters, but for many who didn't have a powerful PC at the time, Goldeneye was their first FPS and they probably feel the same way about it as I do about the original Doom.
In the late '90s I think most people did not have a PC at all. They were only just becoming affordable as the millennium hit. Surely console systems were more prevalent.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#56I'm impressed with how small the dev team was, how much fun they seemed to have working, and how much freedom and creativity they had. I wonder if we stifle innovation by building crazy large hierarchies.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#57Earlier quoted context omitted.
Legal drinking age is five in the UK. It's 18 to buy alcohol.
Yup, and most savvy parents slowly acclimatise their children to alcohol by allowing them wine or beer on occasion with a meal when they are in their teens. Done right, by the time the child hits 18 they don't go crazy with booze, and treat it with respect.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#58I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
I remember in those days we used to ban playing oddjob because he had a shortness advantage
Re: An Oral History of ‘GoldenEye 007’ on the N64
#59Earlier quoted context omitted.
Given rates of alcoholism and alcohol related disease and injury in the UK, I’d say that’s not working.
Wouldn't the more relevant statistic be the relative rates compared to the US?
Re: An Oral History of ‘GoldenEye 007’ on the N64
#60Earlier quoted context omitted.
18 was considered too young to have alcohol but it’s still old enough to join the military, legally sign contracts, etc.
That's the reasoning that was used to lower the drinking age after the draft/Vietnam War