Earlier quoted context omitted.
From a historical perspective there's been shockingly little conquest in the past 50 years. Almost all redrawing of borders have been a result of internal struggles, and only a tiny amount of soil has changed hands as a result of invading armies seizing territory. There've still been civil wars, coups, proxy wars, trade wars, foreign-funded revolutions, etc, but these are way smaller scale and result in far less bloo…
It is also a lot harder to model these sorts of dynamics and make for a compelling game, IMO. An interesting idea of an "economic rts" type game is Offworld Trading Company(incidentally the brainchild of the Civ4 creator). I think they strike the right balance for their type of game, but I'm not sure it could be done for a more deliberate, Paradox-style strategy game.
Civilization 6 is coming in October, with big changes
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Re: Civilization 6 is coming in October, with big changes
#52I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.
Alternatively, Civ 6 for the tablet could be amazing.
Re: Civilization 6 is coming in October, with big changes
#53Re: Civilization 6 is coming in October, with big changes
#54> Stonehenge can only be built near stone. Found this a bit amusing given that the most likely quarry site for Stonehenge's material is a couple hundred miles away from Salisbury Plain, in Wales. (Not a nitpick at all, the restriction is a good idea, just thought it was quite funny given reality.)
Re: Civilization 6 is coming in October, with big changes
#55I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year. It just feels like a money grab after a while (especially with franchises like Call of Duty or Madden, which, from my perspective, don't improve appreciably in between iterations). I'd like to see them taking some r…
> I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year. The main Civ series has had a new base-game release every 4-6 years, not every year or every other year. Civ I: 1990 Civ II: 1996 (6 years) Civ III: 2001 (5 years) Civ IV: 2005 (4 years) Civ V: 2010 (5 years) Civ…
Civilization: Call to Power (1999)
Sid Meier's Alpha Centauri (continuing where Civilization II ended) (1999)
Call to Power II (2000)
Civilization: Beyond Earth (2014): Spiritual sequel to Sid Meier's Alpha Centauri.
There are of course other PC games that are related to the Civilization series but those are IMHO further away from the "main Civilization series".
Re: Civilization 6 is coming in October, with big changes
#56I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year. It just feels like a money grab after a while (especially with franchises like Call of Duty or Madden, which, from my perspective, don't improve appreciably in between iterations). I'd like to see them taking some r…
They did make Beyond Earth, which is more different than Civ than you might expect. That said, I didn't find Beyond Earth to be much fun...
Re: Civilization 6 is coming in October, with big changes
#57To me, Paradox's Stellaris is more of a spiritual successor to SMAC than Beyond Earth is. You have empires that have radically different traits, values, and governments. You actually have to play to your strengths and think about your policies. (Disclaimer: I am extremely sleep deprived from playing Stellaris the last two nights.)
The Civs and Beyond Earth all play the same. The faction differences are superficial. It's bleh.
//edit forgive me HN, I commented before I read. The article does address my concern:
> "We found that there was a bit of a sameness to leaders as opponents," he says. "They didn’t really act as different personalities in terms of diplomacy. In Civ 6, every single leader in the game has a historical agenda. We look at something they did very well in history and we dial that up in the game world to make them a bit fanatical about it in Civilization 6.
But I have very little faith that they've solved it. Having a leader that is more fanatical about something isn't the same thing as having to make hard deicisions about Values & Government trade-offs!
For reference: The Alpha Centauri Social Engineering panel: http://cdn.thedailybeast.com/content/dailybeast/articles/201... And wiki for details: http://strategywiki.org/wiki/Sid_Meier's_Alpha_Centauri/Soci...
Re: Civilization 6 is coming in October, with big changes
#58Re: Civilization 6 is coming in October, with big changes
#59I really enjoyed the civ games and played all of them and this mod blows them all away by far and im not much of a mod fan. Seriously go look it up now :)
Re: Civilization 6 is coming in October, with big changes
#60I wonder if there are any plans to improve game engine performance on OSX. It never seems like a high priority. I understand Windows is 80%[1] of the market but still. [1] Number pulled out of my butt - I've no idea the exact figure.