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WebGL Studio

webglstudio.org

51–60 of 90 posts

Re: WebGL Studio

#51
post #18

Earlier quoted context omitted.

yep, its a placeholder name, I will change it as soon as a nice name comes to my mind.

"Decahedron.js". From the three-dimensional variant of the decagon, the symbolic shape of a spider web . Mmh, yes, sorry, I'm bored. :)

Too long!

Re: WebGL Studio

#52
post #8

This is amazing and feels very fluid. I think it is part of a web-based software trend that will surprise a lot of people who think of the web at best as an interactive document display system. Another app that has a very snappy UI like this is http://OnShape.com CAD software, which is full featured 3D solid modeling without any plugins (all JS and WebGL).

WebGL allows you to build completely custom UIs, and these are well suited for 3D apps (which typically use OpenGL on the desktop, so transferring knowledge is trivial). However, between custom OpenGL UIs and HTML-based UIs, there is an entire spectrum of native apps (mobile and desktop) that make use of platform conventions and standard functionality. This space is difficult to cover with web technologies because yo…

Now you mentioned it also passed my mind to scrap DOM and use my own gui, lots of advantages but im worried it will slow down the development. Indeed all the timeline editor is a canvas. Its worthy to consider it.

Re: WebGL Studio

#53

This is really great and I would not know where to start building this. The only thing that I would like to have is the use of "modern" JS tech like ES6 and a build pipeline... Surely this can be added later as well.

There are some features in ES6 that could improve the coding but nothing that is really game changer for performance, but ES7 will have SIMD support, that would be amazing

Re: WebGL Studio

#56

This is really nice! how did you do the UI?

I created my own js library called litegui. Check it out at the same github account although no documentation is available right now.

Re: WebGL Studio

#57

Even though the rendering performance is very snappy and efficient, to me this fails on the most important thing for this sort of software - UI. Can you imagine someone totally new to 3D modelling opening this thing and just going for it? It's completely unintuitive and yet, because it's so accessible that should've been the primary concern.

UI is following standard practices in 3D applications from what I've seen so far. It's intuitive for someone used to those apps. Those apps aren't something you dive straight into though. It has a learning curve, but it is logical.

Yep. I did t want to reinvent how these tools work. Most of the ideas come from cinema4D after effects and unity

Re: WebGL Studio

#58
post #17

Earlier quoted context omitted.

But it is not a 3d modelling software, it is a 3D scene editor, like Unity. Improving the interface is the easy part, for me the important aspect was to be sure that all the important features are there, so now I can focus on improving the experience.

Exactly. 3D engine !== 3D modeling tool. If you are interested in a WebGL-based 3D modeling too, give http://Clara.io a try.:) BTW we should figure out a way to connect Clara.io to WebGLStudio as it can be a source of content, both models as well as 3D animations (Clara.io has a full keyframe editor.)

Nice suggestion. Worth considerin

Re: WebGL Studio

#60

THREE.js has a similar editor: http://threejs.org/editor/

The THREE.js editor isn't very good or well developed to be honest. It really feels like a proof of concept more than anything intended for real use.

This seems much more polished in comparison.

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