Earlier quoted context omitted.
A lot of the revolution is just getting within 5-30% of Windows! If you need every last bit of FPS maybe it is lagging, but 5-30% slower is roughly on par at a large sense, it's less than the difference of e.g. one NVidia GPU generation to the next, so it makes it playable.
One problem is that having better FPS stops mattering if the frame pacing and timing is bad, making the game feel like a juddery mess. Or if there is significant input delay differences. That's why all the data matters for all of these dimensions; game performance is much more than FPS per watt over time. When people see "linux gaming is great now, look at the fps" it comes across as potentially disengenuous because…
Linux gaming is faster because Windows APIs are becoming Linux kernel features
491–500 of 694 posts
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#492Earlier quoted context omitted.
int 21h !
Need some params! mov ah, 2 mov dl,7 Ahhh.. probably my first program. Don't forget the int 20 at the end! It was beeping great. Still never unlocked the mysteries of those TSR programs though.
So, what TSRs would do is overwrite one or more interrupts to point to a routine that would check if the system call in question was one it wanted to handle (eg, to add a hotkey it would grab the keyboard handler and check for a special set of keys before passing control back to the normal handler). Once that was fine, it would call the TSR system call and control would be passed back to the OS with the hook still in place
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#493Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#494Given the current momentum, it feels like (to me) the adage of “Windows is for Games” is going by the wayside. If you look at Steam, and OSs like Bazzite it’s clear the consumer-side is finally shoring up. But that aside, from an economic incentive, game providers (for example Amazon Luna), don’t want to be paying the licenses for running Windows machines for Video Game Streaming on Demand. In fact, at my time there…
Nah. Linux is still too bloody awful for power users, never mind the median gamer. Most Linux usage is SteamOS which only barely counts. It’s a great hedge that keeps Windows almost honest. But we’re a long long long long long long long long ways from the median gaming PC being Linux.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#495Earlier quoted context omitted.
All these games already have an authoritative server. These cheaters aren't breaking the rules of the game by being invincible, super speedy, etc. they're aim-botting and wall hacking. Those cheats can't be prevented with authoritative networking.
why can't we prevent wall hacking by not sending packets of enemy players position if the user can't see them on their screen
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#496Earlier quoted context omitted.
Yeah, I've been playing BG3 on Linux[0] for about 2 years at this point (using a Lutris "recipe" or whatever they call it). Ironically, the biggest issues have been with some of the modding tools needing specific versions of DotNet and whatnot. The game itself runs flawlessly. [0] Arch Linux, btw, because that must be mentioned.
Actually, I have been having a specific issue with pickpocketing in BG3. On native Windows and native Linux, the client crashes if I pickpocket too quick. One time, on Linux, it even made my whole OS crash (and then some weird error BIOS error). But specifically with Wine on Linux, it does not occur. The only reason I even tried with Wine on Linux is because I wanted to try some mods unavailable otherwise. It does se…
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#497What changed? Do game manufacturers make special versions with toned down anti-cheat specifically to run on the steam box/Linux?
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#498Earlier quoted context omitted.
Re: modding with MO2/vortex I had a similar problem in that installing them on linux isn't super straightforward, and then once I did get them installed when I launched the game through them like I used to do on windows the performance was abysmal. I decided to tackle the problem myself and so I wrote this: https://github.com/mfinelli/modctl . It's a mod manager that I wrote specifically for linux. It's not really re…
I know that running Vortex is a pain but I never ran into any problems once it was installed. I did this back in 2022. I don't want to discourage you, but what's wrong with helping MO2 and Vortex get ported to Linux?
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#499Earlier quoted context omitted.
No you can't. Even at the raised prices. And if your argument includes used prices don't forget you can buy used consoles too.
Sure you can. Remember, we're not buying a normal gaming PC, just one that's better than a console.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#500I was under the impression that most windows games copy and anti cheat protection won't work in Linux. It often has a kernel mode driver to prevent you emulating things, using debuggers etc. What changed? Do game manufacturers make special versions with toned down anti-cheat specifically to run on the steam box/Linux?