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Developer tools to create spatial experiences for Apple Vision Pro

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491–500 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#492

Earlier quoted context omitted.

Half as much is still no where close to where they need to be to get mass market adoption.

Apple is selling iPhones for what, 1500? That’s nearly half 3500

The average person is buying an iPhone under a 2-3 year contract. Most aren't being bought outright.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#493
post #70
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

cooking too, it would be really neat if you can incorporate other sensors. like a little avatar telling you the pan is too hot/cold. I can def. see things like a floating recipe while you do messy prep so you don't have to wash/dry your phone to scroll to the next step.

Piloting planes! A Cessna usually is 50+ years old (since regulations apply for newer planes), instruments are awfully analog, and a good share of crashes happens by fly-into-IFR. Get a helmet: You’ll still get the analog instruments + warnings if they go outside range + 3D navigation map + horizon + a circle around far-away planes that might fly towards you (TCAS) + weather map. All of these are today routine causes for accidents. All that in the $3500 helmet that you also use for work. Plus you can look at your feet and see the terrain.

Could even put dinosaurs in there.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#494
post #46

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

VR developer here.

Politics aside, nobody should ever choose Unreal Engine for standalone VR anyways. It's clear that Epic doesn't prioritize VR, so it's more easily explained as an efficient use of resources.

In concrete terms, Unreal Engine's VR support is awful; you can't get a good looking game running at high framerates on mobile hardware with it. Its forward renderer is severely lacking on mobile VR, and deferred is untenable.

I don't want Unity to be as dominant as it is, but it's the only sane choice for VR. Epic is very clearly not interested in being a leader in this area.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#495
post #244

Earlier quoted context omitted.

> Computers had a 100% open platform from day 1. The first computers were operated by the British and US defence establishments. Could you explain in which way you feel ENIAC was "100% open platform"?

People who owned and had access to ENIAC could load and run any software they wanted on it. They did not have to fight with an app store support agent for months over arbitrary rules only to get their software rejected. That's what open means.

So you think "convincing the army that your software should be run" is open?

The word is meaningless as you use it.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#496

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>they had compititors that had better products but to Microsofts luck, could never get a foothold in the market. hmm, this seems to be a rather biased description of the history.

It is biased as it is coming from the winners. But it does say something that Gates was willing to admit that it was because of some glorious amazing product that they were successful.

A big part of it was also Gates ruthless business practices.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#497
post #417

Earlier quoted context omitted.

[flagged]

Jeez. You're really doubling down on this...

Doubling down on what? The truth?

You complaining about commenters here not talking about a VR SDK doesn't change anything.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#498
post #422

Earlier quoted context omitted.

Apple's strategy has always been to go 100% in and don't look back. Eventually people assume if Apple is investing so much into this new thing, they must have a plan. So a few adventurous devs and users get onboard. Apple marketing team uses that as the bait to bring more people onboard.

Yes, but you can say the same about Meta: their bet on Oculus is big yet nobody is onboard. Without being an Apple fan their thinking and execution is different.

Mostly infighting with the teams around how to build for oculus, it is a huge pain in the ass.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#499

Earlier quoted context omitted.

I thought so but what about the camera position not being same as your eyes, would you be able to drink from a cup of coffee and coordinate? Or have a similar experience to the living with lag video, this time no because time lag, but eye hand not coordinating. https://youtu.be/_fNp37zFn9Q

You don't use your eyes to drink from a cup of coffee, unless it's to check how much coffee is in the cup. Eyes are not required for proprioception.

> Eyes are not required for proprioception.

No, but they will mess with and override proprioception. I've used the Vision Pro and the first time you try to take a drink with it you'll probably miss your mouth. I think the main reason is that you see the cup coming towards your slightly offset "eyes" and your body automatically adjusts to match.

I think if I had closed my eyes (I didn't try that) I would have done better.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#500
post #399

Earlier quoted context omitted.

> a company called Karelia Software had a $29 search app named Watson with some better features like plug-ins for improved internet search. In 2002, Apple released Sherlock 3 with features similar to Watson, making Karelia’s app redundant and eventually forcing the company to close down. Yeah, the employees of Karelia really thought the story more worthwhile than their livelihoods.

Still better than not making Watson at all. The point is that if you're "terrified" of being copied or sherlocked, you probably have no shot at it to begin with.

Still not "worth" "the story alone". I think terror is too strong a reaction, but "discouraged" sounds about right.
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