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Notes on Vision Pro

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491–500 of 700 posts

Re: Notes on Vision Pro

#491
> The hardware seems faintly unbelievable—a computer as powerful as Apple’s current mid-tier laptops (M2)

So I take it that you can basically leave your laptop home and take your Vision visor with you and work from a virtual environment?

Re: Notes on Vision Pro

#492
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

Eh, the iPhone already isolated us from our surroundings. This is the next step.

Re: Notes on Vision Pro

#493
post #389

Earlier quoted context omitted.

You can just flip the goggles up if you’re talking to someone. That’s often what people with tinted safety goggles, like welders, do. Having to take AirPods out of your ears is more obtrusive I think.

> Having to take AirPods out of your ears is more obtrusive I think. I don't own airpods but I don't mind if someone comes to talk to me with airpods on. I think it would be stranger having someone come up to me and talk to me with the goggles on.

People often try to talk to me while I'm walking the dog and I keep having to tell them to repeat themselves after I pause the audio and turn off the noise isolation.

Re: Notes on Vision Pro

#494
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

You're taking a backwards-looking view of this.

Imagine if ancient man, living in the woods, saw people of today living in cities. "It feels very uncomfortable seeing all of these people isolating themselves inside buildings".

In fact the very opposite is the case. Now, we go into nature to isolate ourselves.

In the future, going into virtual reality will be where you go to interact with others, and you'll take the goggles off to isolate yourself.

There are enormous advantages to living (as much as possible of) your life in VR:

- your home can be arbitrarily large at zero cost and without taking any land away from anyone else

- you can change the decor whenever you want at zero cost

- you can paint walls as ornately as you like, at zero cost, immediately, without even any prep work required

- you spend zero time on travelling

- you can instantly hang out with friends in foreign countries for free without even needing a visa

As long as the technology is good enough (and please remember that qualifier, because people normally respond with an implicit assumption that the technology is not good enough) - as long as the technology is good enough VR is strictly better than current reality.

Re: Notes on Vision Pro

#495
post #405

Earlier quoted context omitted.

In your mind it's not that different. Consider the importance of media on shaping your thoughts, beliefs, memories, emotions. Whether delivered through a cinema screen or a tiny phone doesn't matter. VR/AR has wow factor, but you quickly get used to it, and then your concerns are mostly pragmatic: the headset is huge, the battery life short and so on. Although AR at least has pass through, which is a big benefit, as…

I'm a fan of VR/AR but found Apple's reveal video to be profoundly sad. There's a sense of isolation running through the whole thing. The immediate connection many people made was to Black Mirror. The father wearing the headset and recording his children play around him really hit that note. From the children's perspective, instead of their father's face they see a pair of black goggles and rather than their father's…

I mostly agree, but on the other hand: when I was a kid in the 80s, my dad spent my birthday parties walking around with a shoulder mounted video camera. It was lame, but not quite dystopian.

Re: Notes on Vision Pro

#496
post #432

Earlier quoted context omitted.

One problem to solve is that probably we don't want people to stand for hours and having to walk through the city or the world. They might not have the space at home to do it. They could sit on an office chair and rotate themselves 360°. If they spend 3k on the visor they can spend $100 on a chair. However you don't even have to do that kind of exercise on a screen.

A screen would be nowhere near as immersive. My point was that it would be like walking around Madurodam while playing a game. And standing would be optional. Apple showed most people sitting down, so I’m presuming you could do that.

You can walk up to the walls of the room you are playing in (or bed, or chairs or flower pots or a ball you left on the floor, ouch) but I guess that if this sticks somebody will build a 360° walking pad specifically for games. Meanwhile they can artificially limit how far a player can walk in a straight line. Mazes, small vehicles, etc

Re: Notes on Vision Pro

#497
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

He says as he sits alone in his room on a computer…

Re: Notes on Vision Pro

#498

Earlier quoted context omitted.

Or driving. It would interesting to have directions overlaid on the view of the road. The exit I need to take could be outlined and highlighted for example.

Until it crashes, and then you crash. It's not proper AR, It's VR with passthrough which means it's purely active. If it fails it goes black.

I can’t imagine putting a CPU as complicated as the M2 in between my eyeballs and the road. It is too big and complicated.

I guess we don’t really know what the R1 does. It is hypothetically possible that there’s a failsafe road-eyeball path just goes through that chip, maybe that could be made as reliable as various other critical computers…

Re: Notes on Vision Pro

#499
post #63

Earlier quoted context omitted.

The Quest Pro has actual VR games and proper VR controllers though. I doubt that such games are possible or probable with eye pointing and finger clicking alone. Apple also didn't include any VR games into their presentation.

VR gaming is a flop. Lots of people bought headsets, played with them for a day and now they're all gathering dust. Apple is right to ignore it.

I have to agree overall. I enjoyed my Meta Quest 2 but it's sat unused for a while now. There were a few games that really were awesome (Beat Saber, Walkabout Mini Golf, and Breakroom) but the last 2 really only shine with other friends and coordinating a time we can all play isn't the easiest. This doesn't even touch on the motion sickness aspect. The Q2 further hampered by the piss-poor UI/UX on the Q2, it really is astounding how bad it is. Once you are in a game it gets better but joining a party or joining an in-progress game is a roll of the dice. When it works it's almost magical but the failure rate is way too high.

The resolution on the Q2 is also just way too low for certain games, I think a MtG-type game would be super cool on the Q2 (and the games I tried in this vein had /massive/ potential that was thrown away completely due to blurry text). In the ends the Q2 has way too many downsides and not enough upsides to keep me using it. I will be getting a Vision Pro at launch though, the resolution alone almost would sell it for me but the emphasis on AR and productivity are the clincher.

Re: Notes on Vision Pro

#500
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

You're taking a backwards-looking view of this. Imagine if ancient man, living in the woods, saw people of today living in cities. "It feels very uncomfortable seeing all of these people isolating themselves inside buildings". In fact the very opposite is the case. Now, we go into nature to isolate ourselves. In the future, going into virtual reality will be where you go to interact with others, and you'll take the g…

You forgot the /s (i hope).
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