I don't believe it. If I read that right they claim that they can deliver "spatial" audio via headphones using a multi-channel/object-based Dolby Atmos (as opposed to a binaural recording or something that else that is mixed for two channels ahead of time) For years there has been talk about https://en.wikipedia.org/wiki/Head-related_transfer_function and for years I have tried demos that are unimpressive, particular…
Apple Music Announces Spatial Audio and Lossless Audio
491–500 of 717 posts
Re: Apple Music Announces Spatial Audio and Lossless Audio
#492Who knew I would be locked into Spotify not by the music quality, but by playlists, friends, apps using it, and their Discovery mechanisms. Apple and Tidal may have awesome quality, but apps like https://musicleague.app/ have gotten me through Lockdown, and it turns out that these value props are very strong. I always thought I would instantly switch to a service for its audio quality, but then again, I can also buy…
Less quality is their windows software. I am currently on a 3 month trial with Apple Music. I'm not sure why I was surprised, but it doesn't run very well on either Windows or Android. iTunes... is what it is, and the website version hogs CPU like no other even with the tab in the background. If I'm going to let a subscription service become my music library then I need it to run on anything!
So it's not just Windows version.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#493Re: Apple Music Announces Spatial Audio and Lossless Audio
#494Earlier quoted context omitted.
> Apple already have all the lossless files on their server. Just that before they converted them to lossy format before sending to the user, and now they serve the original. Do you happen to have a citation for when this changed? According to the "Apple Digital Masters" Technology Brief[1], the masters delivered to Apple have historically been AAC files. [1] https://www.apple.com/itunes/docs/apple-digital-masters.pd…
I might be misunderstanding, but I think that PDF is about how to master your music such that it will sound good after they convert it to AAC. It doesn't actually speak to the audio that's sent to them. Can't source anything except our own deliveries to Apple, but we've been delivering PCM since ~2018. Likely earlier, that's just when the code got moved into source control. That actually predates the copyright on tha…
Cool, I take your word for it. Thanks!
The referenced document only talks about AAC masters, and the tools at https://www.apple.com/itunes/mastered-for-itunes/ only create AAC masters. The simplest explanation is that the public materials and tools are just sadly out of date.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#495Earlier quoted context omitted.
It's like with kerning Kerning is a great comparison, I think. Studies have shown that well-compressed lossy audio is nearly indistinguishable from the originals. This is certainly true for me. I can sometimes pick out the compressed version if I know the track well and can look for specific details, but generally I'm absolutely not consciously aware of any compression artifacts. Similarly, I doubt most people could…
But the question is do they enjoy the book with excellent typography because they're told it's excellent or can they perceive the higher excellence and derive enjoyment thereof.
Though, I'm certain it would be less "perceiving excellence" like a connoisseur, and more like reaping the practical benefits of solid typography.
While there's certainly a lot of showy typography in the world, the sort found in the body copy of books is generally focused on readability, in other words, letting the eye/brain more easily recognize letters and words. Do we enjoy a book more when our eyes and brains aren't overtaxed? It's hard to imagine otherwise -- who enjoys eye strain?
I'm less sure of it but I suspect this is true for lossy vs. lossless music as well. For example, one telltale sign of badly compressed music is when the percussion sounds more like blasts of white noise than the actual instruments -- these sharp transients are hard to losslessly compress efficiently. (It's somewhat similar to how the sharp edges of text and line art are not handled well by some lossy image formats like JPEG)
Is a drum that actually sounds like a drum going to be more pleasing to the ear than something garbled and white-noisy, even if nobody tells you anything? Generally yes, I am fairly sure.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#496Earlier quoted context omitted.
The fascinating thing about this spatial audio wave to me is that it was basically available almost a decade ago (because "binaural audio" has been available and fairly trivially usable for a while now). I remember one of the first apps I downloaded on my iPod Touch in middle school (~2011) was a "binaural audio" app that catalogued spatial audio experiences (+ voice-acted stuff like getting a haircut, etc).
Binaural audio recordings are usually made with a Binaural microphone that records sound in a similar configuration to how human ears work. Or they're just synthesized directly as a stereo signal (that's usually how those "binaural beats" music is made). They're nothing more than a stereo file, and the audio has just been recorded in a certain way that mimics the human ear and head. This is why the virtual surround s…
Re: Apple Music Announces Spatial Audio and Lossless Audio
#497Great but Apple can you please fix the awful obliteration of audio quality in your audio speed algorithms? Apple podcast app on 1.5x speed sounds like a 1950s radio underwater. MacOS and iOS. It’s so bad and makes the apps unusable for me.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#498Earlier quoted context omitted.
To start replicating the sound of an orchestra, you'll at a minimum need one speaker at each location where a player is, playing a single channel (the instrument). But even this is simplifying things, because each instrument has a different body shape, different sound projection, which would need to be replicated by specialized speakers. Also, the room has an important effect on how the sound waves travel and hit you…
Of course not, what you need is model the way your ear handles sound coming from various locations then model this and reproduce it. It's like VR, but for your ears. That's how ASMR effectively works. If you want full immersion you can add head tracking so that the sound "rotates" around you when you move your head. I know that Apple offers that with their latest headphones. Admittedly in order to do this you need to…
I agree that it is probably possible in theory, but aren't we talking about actual equipment and recordings that people can buy?
Re: Apple Music Announces Spatial Audio and Lossless Audio
#499Someone name an album where I'd miss something significant if the album had been recorded in mono.
While in modern music I do not remember songs with impressive stereo effects, most of the albums that I was listening when I was young, both rock music albums and classical music albums, were severely degraded when listened in mono.
I'm not saying there aren't examples, but I want to listen directly to an example you would consider severely degraded if heard in mono (i.e., stereo channels mixed down to mono and then just copied to two channels).
Re: Apple Music Announces Spatial Audio and Lossless Audio
#500Earlier quoted context omitted.
> There have been tests showing we cannot hear the difference between minimally lossy audio (e.g. mp3 320kbps) and lossless. But Balvin can. And it sounds "bigger and stronger". On the contrary, you can actually do these tests yourself ( https://www.npr.org/sections/therecord/2015/06/02/411473508/... ). I and many others running good high end gear can repeatedly score well on these tests. Of course, it's not only the…
> I and many others running good high end gear can repeatedly score well on these tests. Every time this comes up someone says this. I've never seen anyone actually doing it. e.g. a video of setting up a double blind test of this and someone actually passing consistently. When I've challenged people IRL who claim the same thing the response is always "Well, obviously I can't do it with any of the audio gear that eith…
It often depends on the source material -- some sounds are harder for some algorithms to encode, leading to increased bitrate if the codec supports VBR, or perhaps artifacts of not, or if there's insufficient bitstream available.
Unsurprisingly the newer codecs usually manage to sound better than MP3 at significantly lower bitrates. Remember the only point in lossy encoding is to save space / bandwidth -- it's literaly why MP3 et al were invented.