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Muse Spark 1.3

developer.meta.com

471–475 of 475 posts

Re: Muse Spark 1.3

#471
post #321

Earlier quoted context omitted.

I interviewed as a software developer at Meta. They asked me to do a add legs to the player in a VR world. I couldn't do it. They hired me anyway.

Have you considered that's WHY they hired you?

Yup. I fit right in. Well, the top half of me anyway.

Re: Muse Spark 1.3

#473
post #144

Earlier quoted context omitted.

I just don’t see how people have looked at what has happened with Mythos and the deluge of fixes from companies, then come to this conclusion. He has a really hard job. He errs on the side of conservatism in releasing and then people get Really Mad. Safeguards on cybersecurity are not great for Anthropic revenue! As evidenced by people getting pissed, moving to Sol, and them having a smaller market for what Fable can…

They are still offering full mythos to project glasswing companies and those that pay them enough.

It isn't just about money, it's about who. I don't think the companies using it are using it to create botnets.

The intention is for highly targeted pieces of software to use it to secure their code and be ahead of the game before the open market gets access to the same capabilities for offense.

Re: Muse Spark 1.3

#474

Earlier quoted context omitted.

I have been using glm 5.3 flash and it feels as good as opus 5. Put a lot of work into it this week (100m tokens). Now I'm curious to try this one. These smaller models are getting very good imo

Neither flash or regular glm 5.3 are close in my experience. I still prefer Sol though.

What type of setup do you use? I have very small 4-5k initial context and do one task then clear. I rarely go above 150k context for most things.
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