Earlier quoted context omitted.
The BSD use in there wasn't because of love of standards but permissive licensing. Apple didn't develop CUPS. Apple's relationship with 'standards' has always been pretty complicated although it's mostly worked out for them.
They used BSD because then it could run Unix/POSIX applications instead of the ~0 third party applications that would have existed for a new operating system. Apple hired the maintainer of CUPS and provided the resources necessary to make it good enough for the publishing market, while continuing to publish the source code. They had enough involvement in RFCs 5227, 5387, 6761, 6762 and 6886, among others, for their c…
Apple terminates Epic Games developer account, calling it a 'threat' to iOS
461–470 of 1001 posts
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#462I just finished the last episode of The Talk Show podcast, where John Gruber says that Apple doesn’t hold a grudge and is only doing things because they make business sense. He said that because Apple approved Epic’s account and that they would be allowed their own App Store. I already that it was a bad take, but this shows it.
I find that Gruber occasionally has some interesting insight but it’s often hard to take him seriously these days — he’s effectively an unofficial PR outlet for Apple. (Fun fact: he co-created Markdown with Aaron Swartz) Edit: Swartz not Schwartz
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#463Earlier quoted context omitted.
> 12. The gatekeeper shall apply fair, reasonable, and non-discriminatory general conditions of access for business users to its software application stores, online search engines and online social networking services listed in the designation decision pursuant to Article 3(9). Apple don't get to deny access to their main competitor in this space just as a show of force. That is not fair, reasonable or non-discrimina…
Epic also intentionally broke agreements with Apple before. Non-discriminatory doesn’t mean they have no grounds to terminate Epic’s developer accounts, and Epic is continuing to make themselves look untrustworthy by trying to publicly and explicitly shank Apple. Spotify is also trying to shank Apple in all the same places Epic is, but they also didn’t go behind Apple’s back to deceive the prior review process in con…
This is funny to point out since they did it specifically to sue over it (you pretty much can't other wise).
So Apple has their draconian 30% cut or there's literally no other way to have an application run on iOS policy, you can't challenge it without breaking it so you can sue, and because you broke it to sue you are now permanently barred from every making another iOS app.
Yea that seems fine, no monopolistic behavior here, it's only 49% of the phone market so it's fine.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#464Whether or not Tim Sweeney has a legal leg to stand on, I'm so happy he keeps fighting this. Likewise with Spotify. I love that the EU is pushing legislation to give at least some people back control of their devices. I'm curious why Tim Cook thinks Apple can continue to treat developers they way they do for years on end and it won't slowly but surely come to bite them hard one day.
Tim Sweeney could lead by example and remove Unreal royalty fees and make his app store free for all. There's no freedom fighter here. Just another greedy troll.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#465Earlier quoted context omitted.
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Which lunatic? I heard it form a tech youtuber and on HN.
This is the origin
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#466Earlier quoted context omitted.
The issue for Apple is that their hardware business is slowing down due to market saturation. Their recent attempt at growth into a new hardware market (Vision Pro) seems like a huge dud. Their last successful new product was the Watch which at about 100 million sales in total is only half of a single year’s iPhone sales (and likely less profitable). So where do they go from here?
They may have to realize that unlimited growth is simply not possible.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#467Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#468Earlier quoted context omitted.
Right, the major difference being that Epic is not an employee of Apple and thus cannot benefit from employment law. The terms of their relationship is governed by contract law, and now the DMA.
DMA, Apple can't just retaliate for Epic complaining about them, this doesn't mean that Apple is forced to deal with everyone they are just banned from retaliating for certain things: > 6. The gatekeeper shall not directly or indirectly prevent or restrict business users or end users from raising any issue of non-compliance with the relevant Union or national law by the gatekeeper with any relevant public authority,…
This is because Epic did things like pushing a hidden IAP system inside Fortnite to evade review and then at a later point switching it on. This sort of thing has been forbidden since the early days of the App Store. It is a fundamental part of the Apple-Developer contract that you allow reviewers access to all functionality.
[1] https://law.justia.com/cases/federal/appellate-courts/ca9/21...
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#469Earlier quoted context omitted.
Steve hated industry standards. The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash. Every iphone user was reminded daily about how kneecapped it is when they can't pull up the web site for the restaursnt to check hours or call up for a reservation. That kind of life experience was his entire focus and his showpiece product failed utterly at it. And…
Flash WAS crappy - it had so many vulnerabilities (and probably would have run terribly on the early iPhones) Just as importantly, Apple and Steve learned not to rely on someone else’s technology. PowerPC and all that (when Motorola stopped keeping up with Intel and Apple suffered) Look at things through this lens and their behavior over the past decade makes a lot of sense.
but it was replaced with.. nothing. and there is still a gap in that market for novice creators that all the webgl/html5/toolkit-of-the-week has yet to cater towards.
Jobs interest in bad-mouthing it in the early days had more to do with cutting development costs on his side, if flash and adobe is the devil there is no need to spend time and effort developing compatibility layers for it, and it's a chance to wedge the populous towards a solution he can control more closely.
'vulnerabilities' was just the talking point he used to do so.
Re: Apple terminates Epic Games developer account, calling it a 'threat' to iOS
#470Earlier quoted context omitted.
> Steve hated industry standards. > The only time he ever said anything else was when every web site in the world ran on flash and iphone couldn't do flash. NeXTSTEP, the Steve Jobs thing that got renamed as Mac OS X when Apple bought it, was based on BSD Unix. In the early 2000s, Apple produced and used a lot of open standards. "Darwin" was open source. Bonjour is mDNS. Apple developed CUPS and open sourced it. Then…
Could just as well say they stopped being desperate. They cobbled together what they needed from where they could.
Doing the opposite is generally short-sighted. In the short term you lock customers in and make more money, but then you get everyone else in the industry lined up trying to find a way to cut you out, and eventually one of them succeeds.