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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#461
post #401

Earlier quoted context omitted.

No, you wrote (emphasis mine): > Either way I'll probably buy it [..] If you don't for sure buy it then there is no debating playing it on deck unless what you are debating is playing the game or not.

He’s not debating on whether to pay for the game, he’s debating on where he’ll get the best experience with it. It just happens to be that one of those options requires pirating game instead of paying for it.

Yeah, probably.

Re: The Legend of Zelda: Tears of the Kingdom Release

#462

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

For the last few generations Nintendo has been happy to be slightly behind Playstation and Xbox in terms of graphics so that they can be the lower-cost alternative. And based on unit sales, that strategy seems to be doing pretty well.

I think it's a really smart strategy. They avoided the raw-power hardware arms race and are thriving because of it.

It seems like Nintendo picked up on what makes video games so fun early on while a lot of studios struggle with it even today: The gameplay comes first and it has to be fun. Art/style comes next, then way down the list is graphics. Graphics are the only thing about a video game that get worse with time. If you focus on making fun games that have a distinct style, they will remain fun forever. Importantly to a corporation, they also remain sellable forever.

Nobody talks about crysis 1 anymore, but people definitely talk about wind waker.

Re: The Legend of Zelda: Tears of the Kingdom Release

#463
post #449

Earlier quoted context omitted.

> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…

> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.

In that case I would consider buying a copy on switch, even if you don't own a switch. if you buy the copy and then decide to play it on your PC instead of Switch then you don't really have any reason to feel guilty. This is similar to buying a BluRay and then ripping it to watch it on your personal Plex or Jellyfin server because you prefer that method instead of using a BluRay player.

I understand and share your ethical dilemma. The goal is to support the creators of the work. If you do that, then there is no reason to feel guilty because you enjoy their work in a different way.

Re: The Legend of Zelda: Tears of the Kingdom Release

#464

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

I agree. It's a formative stage where everything is novel - even a new game that does everything right can't capture that in adulthood. You also have way more patience as a kid with nothing but time. I didn't mind trudging through jrpgs then, but I hate it now.

I don't replay old games like this (the ones that have you solve and explore). It's effectively a security blanket, with no thrill - the opposite of the first experience. I find it bittersweet and it dulls feelings I associate with those games.

You can never go back, is the thing.

Re: The Legend of Zelda: Tears of the Kingdom Release

#465

Earlier quoted context omitted.

TotK has also basically been in development for a decade. The game represents peak Switch optimization.

Not even close. It's a BOTW expansion pack writ large, there's little performance or graphical difference between TOTK and BOTW, a game that released six years ago.

This is apparently incorrect. I'm avoiding detailed tech reviews right now so as to not spoil myself, but reports are that the original BOTW held itself back in order to accommodate the Wii U. Draw distances appear to be higher, objects are more detailed and there are more of them, there are more LODs, and the framerate is now reliably 30 FPS in all but the most demanding scenes (which sounds like faint praise, but if you've ever played the original, is a definite improvement).

It helps that the original game was utterly gorgeous, thanks to inspired art direction.

Re: The Legend of Zelda: Tears of the Kingdom Release

#466
post #77

Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…

There is no big secret to this. They just don't go all out. They don't take big risks. They just see what works elsewhere and polish it until it shines brighter than everything else. And they only add (or take away?) until they have the necessary minimum of gameplay. For example, Zelda BotW is by far not the best survival or crafting-game which was around at release, but it was the most pleasant experience for casual…

Most good things in life are like this.

Execution. Not originality.

Re: The Legend of Zelda: Tears of the Kingdom Release

#468
post #244

Earlier quoted context omitted.

It's not really a lower-cost alternative due to cartridge prices and no sales. I chose Steam Deck instead of the Switch. Yes the SD is more expensive, but it already supports most of my existing Steam library and I can buy new games on sale.

On the Switch? The Nintendo eshop has new sales running every week.

Do their first party games also get those discounts? Another thing is that I can play games that I bought 15 years ago on my Steam Deck. Nothing like that is possible on the Switch. Even if you owned, say, Mario Kart 8 on the Wii U - you have to rebuy it again on the Switch.

Re: The Legend of Zelda: Tears of the Kingdom Release

#469
post #449

Earlier quoted context omitted.

> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…

> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.

[deleted]

Re: The Legend of Zelda: Tears of the Kingdom Release

#470
post #427

Earlier quoted context omitted.

I don’t know man. Compare the ambience of Zora’s Domain, music and all, to the equivalent area in BOTW. Compare the divine beasts to literally any temple in OOT. BOTW doesn’t even come close to the magic of Ocarina imo. The story in OOT was also much better imo. Seeing Hyrule as a kid and beginning to love it, then seeing it waste away as Adult Link, and being motivated to defeat an enemy with clear character develop…

Again, ‘as a kid’ is what’s going on here. I also grew up with OoT, absolutely obsessed and life-defining in many ways. Now I’m a certified Old, and while BotW didn’t click for me initially, I grew to love it and soon understood it to be one of the greatest games I’ve ever played. That did require me to consider the context though, and force myself to play it with a type of ‘beginner’s mind’. A few months ago, I deci…

Personally I'm never put off by old visuals, and find that as you go along with it you stop noticing. However, I avoid replaying games like this. Once it's finished, it's finished - you won't get the same experience ever again. Instead I go through old catalogs of games I missed.
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