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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#451
post #8

I'm very excited to see what people will be developing. The feedback from early press has been incredibly positive from just first party applications, but third party apps are where a lot of things will come up that Apple themselves likely haven't thought of.

> third party apps are where a lot of things will come up that Apple themselves likely haven't thought of. Until they sherlock it. Honestly, I'd be terrified to come up with something that became too popular in their app store.

This seems like the same logic that people say "Well if they tax people more making over $X then it kills the motivation to make that much", my dude, you don't make .10 * $X is that really the barrier to you making more?

Same here, you're essentially saying you could come up with something massively popular but won't because Apple might sherlock it? The truth is that even when Apple sherlocks things there still exists a market for the "Pro"/"Advanced" version

Reminders: Things, Due, etc

Notes: Drafts, Evernote, Notion, etc

Maps: Google Maps, Waze, etc

Journal (or whatever that are calling it): Day One, etc

and the list goes on. I actually like it when Apple releases a new app in an existing category. It sets the bar and exposes even more people to the idea of such an app, some of those people go looking for a more advanced version.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#452

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

Like 5 years ago I worked at a digital agency that received a bunch of devices from different manufacturers. AR, VR, spatial audio, directional audio, holographic displays and were given a sort of blank check to make some cool experiences. We never really got past the novelty factor. Obviously there may be some cleverer folk in the world than we had at the time, but I came away thinking these would never really get mainstream acceptance for anything besides gaming. I also came away realizing that mouse and keyboard are really just amazingly efficient and 2d screens are perfectly fine.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#453
> Apple Vision Pro has an all-new App Store where users can discover amazing apps and content.

As an ex Daydream (R.I.P.) user, the app store screenshots look oddly familiar. Maybe Google can resurrect Daydream (probably under a new name, or just call it Daydream Pro?) and reuse some of their sunk investment as software for an actual VR/AR headset rather than a thingie where you have to insert your phone?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#454
post #453

> Apple Vision Pro has an all-new App Store where users can discover amazing apps and content. As an ex Daydream (R.I.P.) user, the app store screenshots look oddly familiar. Maybe Google can resurrect Daydream (probably under a new name, or just call it Daydream Pro?) and reuse some of their sunk investment as software for an actual VR/AR headset rather than a thingie where you have to insert your phone?

I loved that device i don't get why it was discontinued

Re: Developer tools to create spatial experiences for Apple Vision Pro

#455

Earlier quoted context omitted.

New opportunities for abuse do exist with Vision Pro. If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. And again with Objective-C it's impossible to prevent private API usage unless you have some sort of App Store model which can inspect the binaries and prevent abuse. So it's ultimately going to be the same as iOS…

> If you allowed free reign access to the sensors people could record the inside of your house/work, capture your face, fingerprints, retinal pattern etc. Yes, yes they could. That's not and shouldn't be Apple's problem. That's your workplace's problem to regulate how the device is used on-site, the government's problem to regulate how it can be used in public, your household's problem on how it can be used in privat…

Personally, I much prefer the walled garden approach to what you're describing.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#456
post #383

Earlier quoted context omitted.

This is incredibly hindsight biased. The watch itself is already a phone substitute for many people and continuing to grow. Isn't wearing a small thing on the wrist better than a brick in your pocket? Do you have any imagination about how form favors could advance or even be different?

Plenty of people prefer a brick in the pocket to a small thing on the wrist, even before you consider all the technical advantages of the brick — screen, input, battery life, etc. I don’t feel the brick in my pocket, while I feel the small thing on my wrist almost at all times, however comfortable the band is.

That's besides the point. Some people also do not like laptops and prefer desktops.

The phone is not the final destination for personal computing.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#457
post #46

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

I bet that if you wanted to jump into Unity, it would be relatively easy for you and, if you enjoy this kind of stuff, fun.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#458

Earlier quoted context omitted.

I’m most intrigued by the handtracking I’m hoping that ends up beig distinct…. eventually.

I look forward to a virtual, nothing-in-my-hands-but-I'm-still-playing-it drumset. The lack of tactile feedback will make it worse than real drums, but it'll still be fun to be able to play them anywhere.

[deleted]

Re: Developer tools to create spatial experiences for Apple Vision Pro

#459

Earlier quoted context omitted.

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I somehow doubt that this would work for real work. The desktop/paper metaphor of the monitor is an important part of its usability. Not sure whether "spatial computing" can invent something equally workable for the stuff people usually do on a computer (besides 3D gaming). It is conceivable that completely different categories of workflows will become available. In the end everything we do on a computer has been inv…

I’m also rather skeptical about whether it would do very well for that usecase. But Apple seem to be saying it will work well for that, so I’ll wait and see. Once I’ve had a chance to try one and see how it works/feels I’ll make up my mind about it.

I’m also not really concerned about value for money. As far as business expenses go it wouldn’t exactly be a major spend. I’m personally more concerned about how good the experience is, and value for weight and size. For about half the days in the year I have to live with ~35 lbs of possessions that have to be able to fit in a suitcase. So for me if it could deliver sufficiently improved work experience it would be worth it.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#460
post #449

Earlier quoted context omitted.

A lot is still just becoming more clear now the SDK is here today but as usual there are definitely fine print gotchas. There are waay more restrictions in the MR Shared space mode so whatever (Unity/webXR) exports only to RealityKit for rendering with tight Apple conditions. In Full VR mode without Passthrough you have full control so custom shaders but no gaze and a 1.5m motion range limit. The MR mode itself has t…

> but no gaze In the WWDC unity-metal demonstration they definitely seemed to have gaze tracking. Have you checked looked through the sdk and confirmed that there is no public way to do this?

Yah, its very easy to get confused by them chopping all the sessions up for the conference. It was a little frothy but my understanding now is Gaze is provided in both MR modes known as Bound and Unbound volumes. So look and click works fine. In bound volume you don't get head or hand pose or room geometry. In the Fully immersed VR mode you don't have gaze data for understandable privacy reasons although room geometry could be handy but if it really matters then you build to MR targeting the more restrictive OS requirements like Unity Polyspatial and only Shader Graph.

Even the Unity team had to correct a few edge cases around WWDC as the sessions dropped:

https://twitter.com/pvncher/status/1666476686576332800?t=9Br...

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