Earlier quoted context omitted.
The thing is that I'd expect foveated rendering to increase latency issues, not help them like it does for bandwidth concerns. During a lag spike you're now looking at an extremely down sampled image instead of what in non foveated rendering had been just as high quality. Now I also wonder if an ML model could also work to help predict fovea location based on screen content and recent eye trackng data. If the eyes ar…
Pretty funny to me that you're backseat engineering Valve on this one. If it didn't have a net benefit they wouldn't have announced it as a feature yet lmao
Steam Frame
441–450 of 717 posts
Re: Steam Frame
#442Re: Steam Frame
#443Re: Steam Frame
#444The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?
I totally agree with you, I'm actually doing another Alyx run after only playing it on my Index. It actually please extremely well on the Quest 3 with the Steam Link app. Seamless. This guy on X gave me some suggestions of top tier VR games: Hubris, Into The Radius, Wanderer, Blade & Sorcery, RE4 Remake, Modded Skyrim VR, Modded Minecraft, Vertigo 2, Arken Age, Half Life 1 & 2 VR, UNDERDOGS, Hitman VR, Pixel Ripped S…
Euro and American Truck Simulator still have VR support and it's more fun and satisfying than it should be.
Load up Google Earth VR, plop yourself in front of your childhood home and feel more than you expected.
If you like modern air combat: VTOL VR and DCS. If you like WW2 fighter combat, IL-2 Sturmovik.
Hotdogs Horseshoes and Handgrenades for the ultimate American Freedom simulator.
Project Wingman for Ace Combat 7 in VR. Star Wars Squadrons is fully playable in VR. War thunder has VR
BeamNG has unofficial VR
Rec Room if you want to get absolutely schooled by 13 year olds at laser tag and paintball and other games.
Hyperbolica is an exploring and puzzle game about non-euclidean space, where walking in a straight line doesn't work like you expect and apparently it has VR
Pulsar Lost Colony is a game about being a star trek captain with your friends and also can be played without VR.
Phasmaphobia is a game about getting the shit scared out of you and you can do it in VR if you do not fear death
An upcoming game about "Be an artemis astronaut". There was also one to explore a Google Earth style of the ISS. Also Kerbal Space Program at one time had a VR mod.
Re: Steam Frame
#445If it all launches with Half-Life 3 that works seamlessly across all 3 Steam platforms then we're living in the best timeline...
Re: Steam Frame
#446Earlier quoted context omitted.
This is my main concern with the new headset.. hopefully they have a way to support lighthouse.. maybe as an "upgrade" to the tracking if you already have a lighthouse setup. I play a game called VTOLVR and it's atrocious on the quest with inside-out tracking, because the game VERY often has you looking in a direction where your arm is behind your back or behind your leg (from the VR's perspective) and it completely…
It does have IR tracking, so presumably it could be made compatible with lighthouses, but if they don't make it compatible (and currently the page makes no mention of it) I don't know how well it could track objects out of frame considering the cameras are still mounted on the headset. The controllers also have gyros, but from what I've read dead reckoning from gyros small enough for mobile devices really isn't relia…
There's also tools to calibrate the different tracking methods together, but that seems less than ideal.
Re: Steam Frame
#447It looks stunning, great design there There's a devkit... I'm disappointed, that's the Sony method? I actually tried to do dev for the Meta Quest 2 the other week and was disappointed there because it's my son's, and he can't sign up for a Meta dev account (age), so there's no way for me to do anything with it without factory resetting the thing. This is more disappointing though. Why can't I dev games for the consum…
It sounds like the dev kit is more of a way to get devices out to devs before the full launch, I'm sure you can develop using the consumer hardware. The Adam Savage Tested video had interviews with the Valve team and it was pretty clear that "it's your computer" was a core part of the philosophy.
> It depends though. Some console's devkit have memory or vram larger than consumer device. So it will allow un-optimized dev version of the softwares to run without crash. (And allow you to check what part goes wrong later instead of immediately fix it) Although you will need to test the production build on retail device eventually, it will make development easier.
Re: Steam Frame
#448Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
Foveated streaming is wild to me. Saccades are commonly as low as 20-30ms when reading text, so guaranteeing that latency over 2.4Ghz seems Sisyphean. I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision op…
Re: Steam Frame
#449Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…
I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…
Re: Steam Frame
#450Earlier quoted context omitted.
> I'd prefer a laptop with a screen that's still visible in sunlight. I don't understand why Amazon worked so hard to replace their neutral gray Kindles with "Kindle PaperWhite". Paper, the material, is so white that trying to read it in sunlight will hurt your eyes. Why would you want a white reading surface instead of a gray one?
The main shtick of Kindle Paperwhite, aside of the obvious ability to read in the dark, is not how white it is but rather how it can remove shadows when outside or in brightly lit rooms. You don't really notice this effect until you disable backlight and suddenly can notice the shadows cast by your fingers.
My Kindle Keyboard came with a case that hooked into it to draw power for a nice, orange booklight. It was a much better reading-in-bed experience than the Kindle Oasis with its uniform glow. :(