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Steam Frame

store.steampowered.com

441–450 of 717 posts

Re: Steam Frame

#441

Earlier quoted context omitted.

The thing is that I'd expect foveated rendering to increase latency issues, not help them like it does for bandwidth concerns. During a lag spike you're now looking at an extremely down sampled image instead of what in non foveated rendering had been just as high quality. Now I also wonder if an ML model could also work to help predict fovea location based on screen content and recent eye trackng data. If the eyes ar…

Pretty funny to me that you're backseat engineering Valve on this one. If it didn't have a net benefit they wouldn't have announced it as a feature yet lmao

I'm not saying it doesn't work; I'm asking what special sauce they've added to make it work, and noting that despite the replies I've gotten, foveated streaming doesn't help latency, and in fact makes the effects of latency spikes worse.

Re: Steam Frame

#442
It really cannot be understated how big of a deal this is. The tech here is impressive AND they're not trying to lock you in. Practically speaking it's the only VR headset that holds real-world appeal for the vast majority of gamers, because it plays the games they're already playing.

Re: Steam Frame

#443
I’m holding out hope that this could be utilized in a similar fashion to the Apple Vision Pro’s Remote Desktop. I’d love the chance to work in a coffee shop or plane and not need to look down for prolonged periods of time. I’m hoping that that dongle is able to be used as video pass through.

Re: Steam Frame

#444

The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?

I totally agree with you, I'm actually doing another Alyx run after only playing it on my Index. It actually please extremely well on the Quest 3 with the Steam Link app. Seamless. This guy on X gave me some suggestions of top tier VR games: Hubris, Into The Radius, Wanderer, Blade & Sorcery, RE4 Remake, Modded Skyrim VR, Modded Minecraft, Vertigo 2, Arken Age, Half Life 1 & 2 VR, UNDERDOGS, Hitman VR, Pixel Ripped S…

Various random and unexpected indie games exist. Like the Indie community has fully embraced VR and it is full of unique and experimental and awesome and garbage games.

Euro and American Truck Simulator still have VR support and it's more fun and satisfying than it should be.

Load up Google Earth VR, plop yourself in front of your childhood home and feel more than you expected.

If you like modern air combat: VTOL VR and DCS. If you like WW2 fighter combat, IL-2 Sturmovik.

Hotdogs Horseshoes and Handgrenades for the ultimate American Freedom simulator.

Project Wingman for Ace Combat 7 in VR. Star Wars Squadrons is fully playable in VR. War thunder has VR

BeamNG has unofficial VR

Rec Room if you want to get absolutely schooled by 13 year olds at laser tag and paintball and other games.

Hyperbolica is an exploring and puzzle game about non-euclidean space, where walking in a straight line doesn't work like you expect and apparently it has VR

Pulsar Lost Colony is a game about being a star trek captain with your friends and also can be played without VR.

Phasmaphobia is a game about getting the shit scared out of you and you can do it in VR if you do not fear death

An upcoming game about "Be an artemis astronaut". There was also one to explore a Google Earth style of the ISS. Also Kerbal Space Program at one time had a VR mod.

Re: Steam Frame

#445
post #227

If it all launches with Half-Life 3 that works seamlessly across all 3 Steam platforms then we're living in the best timeline...

I am beginning to wonder if the rumoured HLX is actuallya VR native experience, perhaps Alyx 2. All the leaks have pointed toward increased focus on systems like objects having physical properties that would really add to immersion in VR.

Re: Steam Frame

#446

Earlier quoted context omitted.

This is my main concern with the new headset.. hopefully they have a way to support lighthouse.. maybe as an "upgrade" to the tracking if you already have a lighthouse setup. I play a game called VTOLVR and it's atrocious on the quest with inside-out tracking, because the game VERY often has you looking in a direction where your arm is behind your back or behind your leg (from the VR's perspective) and it completely…

It does have IR tracking, so presumably it could be made compatible with lighthouses, but if they don't make it compatible (and currently the page makes no mention of it) I don't know how well it could track objects out of frame considering the cameras are still mounted on the headset. The controllers also have gyros, but from what I've read dead reckoning from gyros small enough for mobile devices really isn't relia…

The controllers won't have lighthouse tracking though. The IR tracking is the headset tracking the controller's IR LEDs, which the Index controllers do not have. It might be possible to have the headset IR track the lighthouses, and then use the old Index controllers, which also track the lighthouses.

There's also tools to calibrate the different tracking methods together, but that seems less than ideal.

Re: Steam Frame

#447
post #340
post #123

It looks stunning, great design there There's a devkit... I'm disappointed, that's the Sony method? I actually tried to do dev for the Meta Quest 2 the other week and was disappointed there because it's my son's, and he can't sign up for a Meta dev account (age), so there's no way for me to do anything with it without factory resetting the thing. This is more disappointing though. Why can't I dev games for the consum…

It sounds like the dev kit is more of a way to get devices out to devs before the full launch, I'm sure you can develop using the consumer hardware. The Adam Savage Tested video had interviews with the Valve team and it was pretty clear that "it's your computer" was a core part of the philosophy.

I'm sure you can develop using the consumer hardware. I'm sure you can develop using the consumer hardware.

> It depends though. Some console's devkit have memory or vram larger than consumer device. So it will allow un-optimized dev version of the softwares to run without crash. (And allow you to check what part goes wrong later instead of immediately fix it) Although you will need to test the production build on retail device eventually, it will make development easier.

Re: Steam Frame

#448

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

Foveated streaming is wild to me. Saccades are commonly as low as 20-30ms when reading text, so guaranteeing that latency over 2.4Ghz seems Sisyphean. I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision op…

They use a 6 Ghz dongle

Re: Steam Frame

#449

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I guess there's a market for this but I'm personally disappointed that they've gone with the "cram a computer into the headset" route. I'd much rather have a simpler, more compact dumb device like the Bigscreen Beyond 2, which in exchange should prove much lighter and more comfortable to wear for long time periods. The bulk and added component cost of the "all in one" PC/headset models is just unnecessary if you alre…

It's nice to have some local processing for tracking and latency mitigation. Cost from there to full computer on headset is marginal, so you might as well do that.

Re: Steam Frame

#450

Earlier quoted context omitted.

> I'd prefer a laptop with a screen that's still visible in sunlight. I don't understand why Amazon worked so hard to replace their neutral gray Kindles with "Kindle PaperWhite". Paper, the material, is so white that trying to read it in sunlight will hurt your eyes. Why would you want a white reading surface instead of a gray one?

The main shtick of Kindle Paperwhite, aside of the obvious ability to read in the dark, is not how white it is but rather how it can remove shadows when outside or in brightly lit rooms. You don't really notice this effect until you disable backlight and suddenly can notice the shadows cast by your fingers.

> aside of the obvious ability to read in the dark

My Kindle Keyboard came with a case that hooked into it to draw power for a nice, orange booklight. It was a much better reading-in-bed experience than the Kindle Oasis with its uniform glow. :(

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