Live data from Hacker News

Apple iPhone 15 Pro and iPhone 15 Pro Max

apple.com

441–450 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#441

> The Pro lineup is built to last, combining the strength of titanium with the toughest back glass in a smartphone and the industry-leading Ceramic Shield on the front. The back panel is made of glass. This is a user-hostile design choice. Apple tries to gas-light us, claiming that it's a "Durable Design". This is deception. I hope FTC sues them for false advertising. A real durable design would have a durable back (…

> The Pro lineup is built to last, [bunch of physical attributes]

Having hardware which lasts is good, but they also need to make sure the software lasts. A phone is hardware + software, both need to last for the phone to last.

I know Apple is much better at this than Android, but still, they could be even better. My iPhone X does everything I need, physically it's still in pristine condition (so well done to Apple for that), but they're going to drop software support soon. Meaning no security updates, and apps will eventually stop supporting the old OS and thus the phone.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#442

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

If Apple wants the iphone to be a serious alternative for gaming, they need official controller accessories. Something like Nintendo's joycons.

Relying on touch controls limits gaming to low pace, imprecise casual/idle games.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#444

Earlier quoted context omitted.

Can you do a Bluetooth keyboard and mouse?

iphone has supported that forever.

Be careful, though. Last I tried (iphone 7), you needed 3rd party bluetooth mouse, apple iphone worked with all mouses except apple one. Also, you had the scary "this device causes radio interference" (do not remember the exact wording) warning from the apple trackpad on the apple ipad.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#445

Earlier quoted context omitted.

To be fair, steam offers a massive amount of goodies on top, including a built in mod store, tools for multiplayer, forums, and many more. I'd argue that the platform is worth at least 10% if used to it's fullest (and after a certain threshold the 30% goes down anyway — though imo it should start low for small studios) The same cannot be said for the app store. Save from basic DRM (steam has this), leaderboards (stea…

Plus, as a developer, you're not required to go through Steam, if you don't think it's worth it. There are plenty of other options (Epic Games, Microsoft Store, etc.), each with a different revenue share arrangement. Or you can self-publish on your own website and infrastructure (Minecraft did this and it worked out pretty well for them). Most developers (not all!) clearly have decided that the value Steam provides (…

Even on my Steamdeck I have itch.io and other launchers installed. Granted as a consumer, cross platform cloud saves of Steam and my 19 year old catalog has a pretty strong network effect.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#446
post #34
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.

I'm kind of doing this with iPad, and microsoft remote desktop. it allows me to just carry an ipad and be able to access my CAD machine in work. Love it.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#447
post #293

Earlier quoted context omitted.

To be honest, in general it does improve battery life if you are faster. Battery life is a race to CPU sleep mode, and if you finish the job faster, the more energy you can save.

Only for things that are "completable", not for things that run in the background persistently

Not much runs persistently, more like periodically. And the amount of time it has to be running still matter — processors when turner on leak a bunch of energy no matter what.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#448
post #34

Earlier quoted context omitted.

I bought an Android phone that transforms into a desktop computer when you plug in a USB-C monitor, and the entire experience is mind blowing. You can even connect a bluetooth keyboard and use the phone screen as a touchpad. Unfortunately I don't think Apple is going to go in that direction anytime soon.

Ooooh more info please! Which phone? And what's the experience like? Are you using it for development at all or is it more things like word? I wanna know all about this setup, since I'm definitely going to need to upgrade my phone soon.

S22 ultra works out of box. I plugged once my phone by mistake at work to some more advanced usbc cable for connecting our HP notebooks for all data and power to their dock, and immediately colleague's massive ultrawide screen turned on and showed whole phone's display in what seemed native resolution.

It was also rotating screen as I was rotating the phone. Nothing installed nor enabled on top of default install, didnt even know it could do it.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#449

Earlier quoted context omitted.

IMO this has so much to do with how Apple advertises the App Store. They were able to get people to spend some money on apps, which was a HUGE improvement over no money at all. But then, instead of managing to get people to pay higher upfront prices, they heavily supported a race to the bottom and micro transactions, which inevitably resulted in freemium games that felt like casinos. Unfortunately that isn't just tru…

One could argue that Apple Arcade is exactly that healthier ecosystem. Games with less bullshit and no in-app purchases.

It's a tiny garden in a dump of shit. Some titles probably can't make money from a revenue share of service that costs $6 a month.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#450
post #121
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…

Is Slay the Spire a mobile game or a game ported to mobile? It originally launched on PC, then consoles then mobile. It's a game that works well on mobile and on touchscreens yet that wasn't the priority...
Post reply on HN