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Equinox.space

equinox.space

431–440 of 464 posts

Re: Equinox.space

#431

Earlier quoted context omitted.

Could you increase the range for the mouse sensitivity option? I'm finding that even maxing it out results in painfully slow look speed.

I've found that `localStorage.mouseSensivity = 4` (the default max is 1) seems to set it to about the right amount. However mouse movement is now very jumpy. It seems that individual mouse events are visible and mouse acceleration curves cause very unpleasant behaviour. Maybe it is something to a high resolution screen, so one CSS pixel is actually quite large?

Thanks for the hint. I like 8 even better.

3840x2160 with 150% Scaling, Firefox on Wayland (KDE) on Arch Linux.

Somehow, the mouse is not just slow but has a hard downtrend. After swiping 5 times left to right and back again. I look at my feet. The downtrend increases with higher mouse sensitivity.

Re: Equinox.space

#432
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

Played on Chrome on my Android phone in portrait mode, and the whole game I felt it was too zoomed in. I was suspicious of that AI the whole time. Like, did it get sent into this asteroid field on purpose to destroy it because it was a threat? Were there other unconscious passengers locked in those rooms and if I died following some risky instruction would it simply wake the next one up? How could it practically see…

The AI gave me the vibes of Umbrella Corporation, they are randomly kidnapping humans and replacing their recent memories with memories of this journey and testing the human behavior and competence through these subjects

Re: Equinox.space

#433

Earlier quoted context omitted.

Because it looks pleasant

Just looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower. Reminds me of old flash games, just with high resolutions.

And that shader that makes everything glows... most of us aren't checking gaming releases on Steam so it just broke a barrier maybe.

Re: Equinox.space

#434
I don’t know how to activate the power using the three colored 3x3 fields…

Edit: The correct symbols are right in front of you when you face the 3x3 fields.

Re: Equinox.space

#435

Earlier quoted context omitted.

Because it looks pleasant

Just looks like most cel shading games except you don't need shadows, complex details and everything has been run through a soft glower. Reminds me of old flash games, just with high resolutions.

Art direction > technical prowess.

Re: Equinox.space

#436
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I'd like it to save my progress with some cookie instead of having to play it all from scratch every time.

Re: Equinox.space

#437
post #52

Earlier quoted context omitted.

What do you mean? I move the mouse (well trackpoint) up, and I see the ceiling, same with the trackpad

In a plane you pull back on the joystick to go up.

This game has no plane or joystick though.

Re: Equinox.space

#438
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

I'd like it to save my progress with some cookie instead of having to play it all from scratch every time.

It's 10min long...

Re: Equinox.space

#439

I never play games but this was actually fun. Are there PC games that have a similar concept that can run on not a very powerful laptop?

Depending how powerful your laptop...

- Californium

- Electric Highways

- Fugue in Void

- NORTH

- Off-Peak (and sequels)

- The Station

- Tacoma

- They Came From A Communist Planet

- TIMEframe

These are all sci-fi walking sims, which is the genre of "wander around a strange place trying to figure out what happened and/or how to get out". Some walking sims have more of a traditional narrative and some have less, some are short (under an hour) and others are longer, some are comedic and some are more serious. There are lots and lots that aren't sci-fi too.

Probably the most accessible here is Tacoma, but it can get pretty rough on Intel graphics. If you want a free one you could try Electric Highways or Off-Peak, or if you don't care that they're not sci-fi you could try Gravity Bone, A Bewitching Revolution or Dr. Langeskov (suggested in a sibling comment).

Re: Equinox.space

#440
Smooth experience! I loved the details such as the assistant getting a bit annoyed when you go to the vending machine for a drink or “I regret to inform you…” when you try to use the internet terminal on board.
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