Live data from Hacker News

Apple iPhone 15 Pro and iPhone 15 Pro Max

apple.com

431–440 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#431
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

IMO this has so much to do with how Apple advertises the App Store. They were able to get people to spend some money on apps, which was a HUGE improvement over no money at all. But then, instead of managing to get people to pay higher upfront prices, they heavily supported a race to the bottom and micro transactions, which inevitably resulted in freemium games that felt like casinos.

Unfortunately that isn't just true for games but also for apps. I wish Apple had focused more on building a healthier App Store ecosystem.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#432

Earlier quoted context omitted.

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

IMO this has so much to do with how Apple advertises the App Store. They were able to get people to spend some money on apps, which was a HUGE improvement over no money at all. But then, instead of managing to get people to pay higher upfront prices, they heavily supported a race to the bottom and micro transactions, which inevitably resulted in freemium games that felt like casinos. Unfortunately that isn't just tru…

One could argue that Apple Arcade is exactly that healthier ecosystem. Games with less bullshit and no in-app purchases.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#433

Earlier quoted context omitted.

I agree, but that’s mostly addressed by putting a case on it.

So "You are holding it wrong!"?

fair point - Apple could and should apply some ML to detect false edge presses perhaps, but putting a case on is a way I address this problem immediately. I prefer a case anyway, so it's no issue for me, but to each his or her own.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#434

> The Pro lineup is built to last, combining the strength of titanium with the toughest back glass in a smartphone and the industry-leading Ceramic Shield on the front. The back panel is made of glass. This is a user-hostile design choice. Apple tries to gas-light us, claiming that it's a "Durable Design". This is deception. I hope FTC sues them for false advertising. A real durable design would have a durable back (…

The iPhone is designed to be used with a case. That’s why they make no effort to remove the camera bump.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#435
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

Would be cool once they would allow geforce now. Plug in phone to display, connect mouse/keyboard and play AAA games at 4K60+.

Hmm, I was doing that on an iPad last winter, albeit with an XBox One controller.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#436
post #430

Earlier quoted context omitted.

The problem is that "good" cables are also really expensive. And thick. Sometimes I just want to charge my matchbox sized flashlight from Aliexpress. I really don't want to use the full-on 120W + network + 8k video capable cable for that. It's so thick that the weight of the flashlight can't hold it down =) Maybe they'll figure out some kind of markings for the cables eventually. I'd mostly use three categories: Char…

So there is an external way to check it-thickness

BUUUT for example the USB-C cable that comes with Apple's laptops is relatively thin and can still handle around 80-100W, can't remember exactly.

And my 3rd party kinda_known_name -cable does the same but is at least twice as thick and really hard to wrestle in tight corners. =)

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#437
post #121
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

This is a really short sighted and defeatist view on the potential of mobile gaming. Mobile gaming started before iPhones, and it will be around probably for the rest of human civilization. There is no way 1 generation of games can "take over and destroy" the "promise of gaming" because there are no restrictions on what future innovators can do with the tools and the platforms. The existence of some bad games doesn't…

Ok. But “mobile gaming” maybe started with those single game Tetris gadgets.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#438

Earlier quoted context omitted.

or USB-C (and its order of magnitude complexity) isn't a SoC peripheral on the already-taped-out A16 but it is on the A17?

On the other hand, the 6th gen Mini uses an A15, and has USB 3 speeds support (only 5Gb but still). So apple might have had USB3 speeds support in the A15 specifically for the mini, or they might have included USB3 support for a while in all SoC and enable it selectively for segmentation purposes. That would gel with the comparison between the iPad Air 5th gen and the iPad Pro 5th gen: they both use the desktop-class…

It honestly feels like they want people to buy pro model for more $$$.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#439

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

The M1 closely mirrored the A14 Bionic from the iPhone 12 (Pro), M2 the A15 Bionic from the iPhone 13 (Pro) and this the M3 “should” mirror the A16 Bionic from the iPhone 14 Pro / iPhone 15. If this continues we won’t have the new ray tracing GPU until M4.

Yes, but the A16 was a stopgap release, which only happened because Apple has to release a new iPhone CPU every year. The M-series does not update as frequently, and so it seems reasonable to imagine that the M3 is of the same "generation" as the A17.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#440

I’m interested to see what depth of field can be replicated with lenses so close together. 3d (spatial) videos is the one feature I would have bought a new phone for, but given it is not available day one I’m a bit skeptical that an unproven lense set up will replicate well to an unproven vr set up.

I want to see a scanner app that nails flattening out book pages. The spatial data is needed to triangulate depth accurately.

That should be possible already with the LIDAR, I think.
Post reply on HN