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Apple iPhone 15 Pro and iPhone 15 Pro Max

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181–190 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#181

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

>I'm expecting the new M3 Macs next month to lean really heavily into discussing the GPU advances and (hopefully) announce a lot more support from big studios to bring more games to the Mac.

Assuming the trend of iPhone Ax chips showing up in Macs holds up, this would be late 2024 / early 2025 Macs and M4, not M3.

M2 is based based on A15, M3 is expected to be based on A16, M4 would be A17.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#182
post #9

Any details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.

It charges via USB-C, it does USB 3 data if you have the Pro.

> Now you can connect USB‑C gear like thumb drives, fast external storage, 4K displays, and microphones. And you can charge Apple Watch or AirPods from your iPhone.9

> Charge up to 50% in around 30 minutes10 with the 20W USB‑C Power Adapter (sold separately).

Seems like totally bog standard USB-C, just like the rest of their devices.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#183
post #9

Any details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.

You're at least partially correct since they require a MFI approved cable to reach USB 3 speeds. Otherwise you're limited to USB 2 speeds.

I can't find any reference to this on Apple's website. They simply they a USB3 cable is required to get USB3 speeds, which I assume they don't ship in the box.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#184

Earlier quoted context omitted.

> cheap out by using USB 2.0 Could there have been other tradeoffs? Power consumption, silicon footprint, et cetera . Most people never use USB to transfer data to and from their phones. It would be slightly ridiculous to support 3.0 if it meant tradeoffs in anything practical just so they can say they support a new protocol.

It’s obviously market segmentation.

Well for now it's likely just the IP blocks (the non-pros uses the A16 which was certainly designed without since none of the 14s was shipped with support).

When the non-pros get the A17 we'll see if they disable the USB3 controller and it's market seg. I'd assume so but...

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#185

Earlier quoted context omitted.

You're at least partially correct since they require a MFI approved cable to reach USB 3 speeds. Otherwise you're limited to USB 2 speeds.

Source? I've heard rumors but I don't think they mentioned MFi at all in this event.

See sibling comment.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#186

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Most smartphones are already faster than the Switch. The quality of games on a platform is not directly related to its technical capabilities or SDK, but to the business model and platform incentives. Apple has fueled a race-to-the-bottom followed by an almost forced transition to f2p, and they benefited immensely in the process (30%), but I think that most gamers and indie devs are not satisfied.

I remember being completely impressed by my Note 3 (10 years ago almost exactly) playing games like Dead Trigger 2 and NFS: Underground. From then on, GPU performance / graphics on these tiny displays seemed good enough for me with only minor subjective improvements.

I'll second another comment, that another big challenge is the simple lack of ergonomics on any phone.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#187
post #68

Earlier quoted context omitted.

>Apple tried to counteract it with Apple Arcade, but that hasn't worked out. I'm not really a gamer but I get Arcade as part of a bundle and it doesn't really wow me. I sometimes look at "Best of..." lists and try a few out on a plane flight and I'm mostly meh.

I love Apple Arcade because I can trust whatever I get from it for my kids is not a gambling app in disguise.

There is that--especially for kids. It may not be very good but at least it's not evil.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#188

Earlier quoted context omitted.

It’s obviously market segmentation.

or USB-C (and its order of magnitude complexity) isn't a SoC peripheral on the already-taped-out A16 but it is on the A17?

On the other hand, the 6th gen Mini uses an A15, and has USB 3 speeds support (only 5Gb but still).

So apple might have had USB3 speeds support in the A15 specifically for the mini, or they might have included USB3 support for a while in all SoC and enable it selectively for segmentation purposes.

That would gel with the comparison between the iPad Air 5th gen and the iPad Pro 5th gen: they both use the desktop-class M1, but the Pro supports full TB3 and USB4, while the Air only supports 10GB.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#189

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Serious gaming on iPhone destroys the battery in 1 year, 2 tops, tho.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#190

The most interesting thing to me is that switching to a new SOC process node gives you the option of bumping up performance or reducing power draw, and it sounds like Apple has once again chosen to reduce power draw. It seems like other vendors have been going the "push performance no matter what it does to power draw and heat" route for a long time now.

Your conclusion is wrong. There is no difference in battery life if you compare to 14 Pro on their site.
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