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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#431

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I somehow doubt that this would work for real work. The desktop/paper metaphor of the monitor is an important part of its usability. Not sure whether "spatial computing" can invent something equally workable for the stuff people usually do on a computer (besides 3D gaming).

It is conceivable that completely different categories of workflows will become available. In the end everything we do on a computer has been invented at some point or another. I guess there are plenty of eager early-adopters and fanboys that will be more than happy to report on their magical productivity boosts.

In any case, assuming that the above caveat is not an issue, if the main real use case is as external monitor replacement I would think that suitably optimized hardware would deliver much better value for money. No need to wear a computer on your head when you need to carry one on your laptop (even mobile) anyway.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#432

Earlier quoted context omitted.

In 1981, I received a computer as a birthday gift at the young age of 13. Likely the first micro-computer in my small California town. When I took it to my Junior High science fair people were like stunned by a kid with a computer. When you turned on the computer, all you got was a flashing cursor wait for you to program in BASIC. The next year, a successful local business person asked me, if I thought in the future…

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

> Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, that they had competitors that had better products but to Microsofts luck, could never get a foothold in the market.

Bill Gates famously engineered his own luck by opposing a free market.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#433

Earlier quoted context omitted.

Maybe Aerodrums should hire some programmers to write an app that just projects a drum set: https://www.youtube.com/watch?v=CavlglPYVvQ edit: They already seem to have a beta VR application: https://aerodrums.com/3d-updates

Yann here, Aerodrums co-founder / developer. Thank you for the plug. We're doing a Kickstarter right now for Aerodrums 2. It will have support for VR passthrough. We'll add support for Apple Vision Pro and Meta Quest 3 as soon as they make it possible (if anyone has connections to speed that up, I am interested). The project page is here: https://www.kickstarter.com/projects/aerodrums/aerodrums-2-a...

Do you think aeromarimba would be feasible with VR?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#434
post #237
post #101

Earlier quoted context omitted.

Because this is a first iteration specifically made for developer to start to get their app running, so that when the consumer less expensive model will be released a couple of years down the line there's already an app ecosystem ready. It's a strategic release aimed at devs and early adopters, the consumer level device will come in the future at a complete different price point. That's when mass customer adoption mi…

I agree with this. Meta's attempts are currently limited because the sticky use cases seem to be fitness and a little bit of gaming. When you have a device that is viable for some level of work, it's a somewhat easier sell. Apple will be testing this for work (and hybrid remote work) with staff and will have a strong idea as to how viable this is going forward.

Except people have been crowing about using VR headsets for work for years now too and it still hasn’t taken off. This is one of those areas where I think techies are just totally out of touch with what the market wants.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#435
post #264

Earlier quoted context omitted.

I'm working on AI piano lessons right now (extremely rough landing page at https://trebel.la/ while I work on the core tech). I am drooling at the idea of integrating with this thing one day...

"Once you're comfortable with the melody" My teacher literally would spend one hour with me on one page of sheet music to ensure I can play the notes evenly with the correct dynamics. He could hear the tiniest hesitation I have, and then come up with specific methods to help me practice that part. That is why I don't think any of such software, AI or not, actually knows how to teach piano, and I doubt they ever will.

I tend to agree with you, as I have spent many years in lessons myself and taught for a couple. But a) real lessons are expensive and difficult to access for a lot of people, and b) even for someone who has a teacher, most practice time is self-directed. I think there's a real opportunity to make practice much more efficient, and also provide a better experience than currently exists for those who can't access a human teacher.

Also, multimodal LLMs are improving so quickly that I wouldn't be that surprised if they were able to do what you're describing in a couple of years. But they are definitely not there yet.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#436
post #46

Earlier quoted context omitted.

Unreal Engine developer here, super thrilled to see Apple spitefully choosing to only support Unity with no mention of UE. I imagine due to the bad blood between Epic and Apple over AppStore lawsuits.

Sure? Why would you do anything to help someone who’s trying to tear down your business? Don’t expect long term love for UE from Amazon or Sony or Microsoft, either. They all know that Epic’s end game is to get regulators to force platforms to allow Epic as a competing app store. Let others take the risk, swoop in and undercut once there are profits to be had. Nobody is going to want to fund that. It will take a deca…

Wow, you seem to have a lot of love for walled gardens...

Take the risk? What risk? By now both surviving mobile platforms (iOS and Android) are well established, and especially the iOS app store is raking in obscene profits for Apple out of the work of others. I would have been ok with a 30% "app store tax" a few years ago, but nowadays it just feels like milking the cash cow...

Re: Developer tools to create spatial experiences for Apple Vision Pro

#438
post #303

Earlier quoted context omitted.

This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere - sometimes simply due to being out maneuvered business wise. Bill Gates once said that in some ways Microsoft was lucky to be as succesful as they where, tha…

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

A very elaborate way of saying that people are gonna fry their dopamine receptors on VR porn.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#439

I actually think the killer feature for this thing is already there: a hands-free, mostly passive consumption device that can seamlessly switch from full attention entertainment (or work) to partial attention consumption. I think it will work a bit like wireless headphones with audio passthrough. I can sit at my PC and hear audio from whatever I'm doing, but I can also get up and move around and still hear that audio…

I thought so but what about the camera position not being same as your eyes, would you be able to drink from a cup of coffee and coordinate? Or have a similar experience to the living with lag video, this time no because time lag, but eye hand not coordinating. https://youtu.be/_fNp37zFn9Q

A former Apple employee who worked extensively with the device indicated on an earlier thread that you can drink with some practice.

Probably would want to practice with water, not hot drinks.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#440

Thanks all for sharing their opinions on what's great/bad about Apple or VR in general. Anyone here with actual experience with visionOS SDK and its API's, able to give an insight on how it compares to other platforms? I imagine there's a world of interesting details and differences, considering that the device is designed around a single, very powerful compute specification...

Gruber compiled some actual devs and their experiences but am unable to direct link to the post - it’s the top post on daringfireball.net now.

Yeah, fascinating glitch. This link may eventually work. https://daringfireball.net/linked/2023/06/21/visionos-apps
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