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Developer tools to create spatial experiences for Apple Vision Pro

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421–430 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#421
post #303

Earlier quoted context omitted.

>This is all true but it can be a little bit of survivor ship bias at play. Look at all the technology conferences over the last 40 years and for the most part you will see a grave yard of tens of thousand of ideas that looks promising but ended up going nowhere Survivor bias is real, but the interesting failures (in comparison to VR) are things like 3D TV. 3D TV has a very weak effect, the 3D effect is basically dis…

The company I work at has a smoking-cessation VR app, takes 5 minutes for some people to go from decades of unbroken addiction/40 smokes a day/first smoke within 5 minutes of waking, to not even being able to think about smoking. Emphasis mine. This is a meaningless statement. I argue the only valid statistic is x% remain non-smokers at y years, something comparable to other methods. And even if your company’s method…

I mean, super early days and they're talking their book, but this is definitely a massive use case for VR.

I thought about this a while back, you could definitely do aversion therapy treatments potentially more effectively with a VR setup.

> that doesn’t necessitate everyone owning the device, only the clinic needs to.

If this approach works, then it will be super widely adopted as it costs insane amounts of money to drive behaviour changes right now, and lots of health services would be interested.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#422
post #392

Earlier quoted context omitted.

I feel the same with the Meta devices but I think what the journalist misses is the strategy. Meta completely failed in the strategy, their store is empty of AAA offerings. This is not bad luck it is a blatant incompetent strategy from Meta. It is in the business book. I assume Apple has a strategy, it could fail? Obviously, but they are doing what is right. When the iPhone 1 launched there were many hiccups but in a…

Apple's strategy has always been to go 100% in and don't look back. Eventually people assume if Apple is investing so much into this new thing, they must have a plan. So a few adventurous devs and users get onboard. Apple marketing team uses that as the bait to bring more people onboard.

Yes, but you can say the same about Meta: their bet on Oculus is big yet nobody is onboard. Without being an Apple fan their thinking and execution is different.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#423

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Computers were invented to speed up calculations, and yet the primary thing we use them for today is to read the news and send each other messages and memes… I think it’s totally reasonable, to expect developers to find the real use

Video games require A LOT of calculations.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#424
post #337

I don't think there's a single comment here that's about the developer tools. It's all just people debating the merits of the Vision Pro and XR in general. Again...

It’s pretty boring because it boils down to “I can totally imagine myself doing X with a headset” and “I can’t imagine myself doing X with a headset” — the operative word being “imagine.” I’d love to read a comparison between visionOS SDK and OpenXR from someone who has actually used the latter. I gather that OpenXR is lower level, but what exactly does that mean for an app developer? How much more work would it be t…

I have a Valve Index and I’ve watched movies in a virtual cinema many times, most of those with friends. It’s immersive but becomes a bit of a sweat box after a few hours. The FOV and resolution are lacking and I can’t use it for virtual monitors. I can see this device fixing most of those problems if the specs are true. But I don’t see myself taking it out in public. That’s laughable. And I’d only drop that price if I was sure that the ecosystem is relatively open.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#425
post #393

Earlier quoted context omitted.

There were any number of better operating systems at the time than DOS, especially in the 1.0 timeframe. CP/M was arguably at least on par. Any number of 16-bit minicomputer operating systems. Probably a bit early for Unix realistically.

perhaps my tendency to expression is overly ironical and indirect at the cost of clarity and obviousness, but I meant it seemed biased that Gates described the reason why MS won out over superior tech was due to 'luck'

Clearly Microsoft did lots of things right (and wrong) over the years. And one of them was creating DOS in the first place. But IBM could have presumably gone in a different direction for the IBM PC fairly easily. And had they done so, it's reasonable to speculate you might never have heard of Microsoft.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#426

Earlier quoted context omitted.

I’ve never seen an AR/VR usecase that interested me, but if this thing turns out to be a decent replacement for external monitors I’d probably buy one. I travel a lot for work and the laptop on the shitty hotel desk setup is a major drag.

I'm with you, it seems neat technology wise but the use cases I have seen just seem almost forced. I mean it is neat but I am not really wowed by the potential. In the realm of teaching, particularly with representation of physical things - this thing will be awesome. But beyond that, I don't know. The idea of a portable large viewing screen is brilliant but that it not the real main selling point of this. A decent V…

this seems like it’ll be much higher resolution than even decent VR headsets. Also, I think the AR mode being very good is important. Not seeing the real world for too long would make me feel claustrophobic

Re: Developer tools to create spatial experiences for Apple Vision Pro

#427

To paraphrase The Economist, "This device is amazing, and now Apple needs developers to figure out what it's for." https://www.economist.com/business/2023/06/06/apples-vision-...

Honestly, I'm excited to start building AR-enhanced cooking experiences for Umami[1]. I worry though: is the passthrough reliable enough to use a sharp kitchen knife safely while wearing it? [1] https://www.umami.recipes

Damn, a bunch of worry warts in your other responses. I feel like I could safely manage a knife if I closed my eyes, or if I was cooking at night and my power went out! Like, I wouldn't immediately chop off a finger... I could manage to set it down. Sheesh.

I'm planning to be a Day 1 user of AVP to see what I can build with it, and I look forward to your cooking app!

Re: Developer tools to create spatial experiences for Apple Vision Pro

#428

Earlier quoted context omitted.

I look forward to a virtual, nothing-in-my-hands-but-I'm-still-playing-it drumset. The lack of tactile feedback will make it worse than real drums, but it'll still be fun to be able to play them anywhere.

Maybe Aerodrums should hire some programmers to write an app that just projects a drum set: https://www.youtube.com/watch?v=CavlglPYVvQ edit: They already seem to have a beta VR application: https://aerodrums.com/3d-updates

Yann here, Aerodrums co-founder / developer.

Thank you for the plug. We're doing a Kickstarter right now for Aerodrums 2.

It will have support for VR passthrough. We'll add support for Apple Vision Pro and Meta Quest 3 as soon as they make it possible (if anyone has connections to speed that up, I am interested).

The project page is here: https://www.kickstarter.com/projects/aerodrums/aerodrums-2-a...

Re: Developer tools to create spatial experiences for Apple Vision Pro

#429
post #297

A couple of ideas I'd love to see... - Night vision app using the truedepth and lidar sensors - Drone/robot/telepresence HUD. It would be incredible with stereoscopic cameras

>- Drone/robot/telepresence HUD. It would be incredible with stereoscopic cameras

That's interesting, I could see this as part of the security task force for world leaders and such, some extra guys with virtual eyes spread all around and can watch people around corners.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#430

Earlier quoted context omitted.

I’m most intrigued by the handtracking I’m hoping that ends up beig distinct…. eventually.

I look forward to a virtual, nothing-in-my-hands-but-I'm-still-playing-it drumset. The lack of tactile feedback will make it worse than real drums, but it'll still be fun to be able to play them anywhere.

Air drumming feels much nicer with drumsticks. You actually get tactile feedback this way if you use a relaxed grip and let the butt of the stick hit your palm.

I make Aerodrums and that operates at 125Hz for the mocap. As far as I understand, Apple Vision Pro tracks hands at 83Hz. They would need to improve that (and provide developers what they need to do a good job determining the position of the drumstick tip), for an air drumming app to be possible without accessories that plays to a musical instrument standard.

I've replied elsehwere in the thread plugging our live Kickstarter for Aerodrums 2, check it out, it only has 7 days to go.

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