There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…
Now, the question is, how much worse can it be and still sell well? How good is good enough? How soon will we see the plastic iPhone 3G equivalent at half the price, 70% the weight and 150% the battery life? After listening to the first hand experiences I do think Apple is onto something here, and this could be the beginning of the next step, finally going beyond what Douglas Engelbart has already envisioned in terms of digital augmentation of our lifes (on which we're IMO only now getting to a full realisation, almost 60 years later).
[1] listen to yesterday's Cortex podcast, they go over all the details after first hand experience, and it's quite interesting to say the least.