Earlier quoted context omitted.
Enh... They're not victims. They're just people who picked a profession that doesn't have great terms. By changing professions they may get better terms. That might also change the supply in the industry and help others too. One lucky thing about game dev is that your skills do transfer. Whether to graphic design or programming or marketing or whatnot. It's not like they got a gamedev license and are locked in.
Exactly. A victim can't get out of whatever situation they are in. Each employee probably signed an "at-will" employment agreement, so they can leave at any time, for any reason.
It just comes across as a very callous definition, the 22 year old brain is much more idealistic and hopeful, and far less experienced/knowledgeable about workplace rights/conditions. Surely, you see the difficulty of these naive, youhtful video game makers' situations, who get exploited with unpaid overtime, unrealistic demands, and being cut from their company with little cause?
My point is 100% of the blame can not fall on an employee here, there is agency on both sides. Companies can be better to their workers, and workers can save money more diligently, improve their skills, and apply around for other jobs to improve their situation.