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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#401

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. I won't leave a bad review or whine on BG3, and my (otherwise very capable laptop) is just 6 years old with an Intel UHD 620 integrated GPU, and BG3 barely reaches the 10fps level on 1024x768 with lowest settings on everywhere. So it's not even 720p, and BG3 chokes a l…

To be fair, there is world between "extremely high minimum requirements" and a 6 years old laptop, considering laptop of even the current year are never considered super high end rigs.

If you had s/minimum/recommended I would agree. But no, we are talking about minimum requirements. I submit that a game should be playable even on 10-year old hardware. Of course, the devs can blow the ceiling in their highest settings. Do they need three RTX-7000 series in parallell cooled with liquid nitrogen and eating 3000W of electricity in order to run at the highest/ultra settings? Yeah, be my guest, more power to them. But we are, I insist, talking about minimum requirements. These should be as broad as possible in order to keep the entry barrier low.

In a game which doesn't even look especially good, I see the very demanding hardware requirements as just a contribution to planned/artificial obsolescence.

(and yeah, I got downvoted as expected. This is getting old...)

Re: Baldur's Gate 3 Steam Deck – Native Version

#402

Native vs Proton benchmark https://flightless.yobson.xyz/benchmark/10 https://flightless.yobson.xyz/benchmark/11 Roughly ~10% better FPS in Act 3 but the first benchmark average is pretty much the same. You can download the native version on any Linux distro https://old.reddit.com/r/linux_gaming/comments/1nokcej/laria...

Just goes to show how impressive Proton really is. It has overhead, but it's tiny in most use cases.

Re: Baldur's Gate 3 Steam Deck – Native Version

#403

Earlier quoted context omitted.

Shader recompilation causes stuttering not general performance problems. Shader complexity will though, which is a function of render quality. But I’m confused about why you think fill rate isn’t an issue? If you are now upgrading from 1080p to 4K your GPU needs at the very least 4x the pixel pushing power and even then that’s only to maintain the same detail; you bought a 4K screen for more detail.

> If you are now upgrading from 1080p to 4K Presumably people do this because they hate money; as you say, it's much harder to make the pixels just slightly more crisp and you'll pay dearly for the privilege.

I think people do it because they want the best quality but they underestimate how much compute power is needed to drive it properly.

Re: Baldur's Gate 3 Steam Deck – Native Version

#404

Earlier quoted context omitted.

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

I think one factor to this is that PC gamers are hostile to telemetry, and couldn't give a damn if the reasoning for it is advertising, real world feedback on game design which would feedback for future patches or the next game, or a mutual benefit of "hardware like (this) generally performs like (this) at low/med/high quality preset". The only thing I've seen which is close is Star Citizen's telemetry: https://rober…

> I think one factor to this is that PC gamers are hostile to telemetry

Is there any data to support this? IME most PC gamers I know don't give a shit about telemetry. They are stock Windows and Android users, love Google products, etc.

They only care whatsoever when it comes to adblocking, because they don't want to watch ads.

(I'm also in the US)

Re: Baldur's Gate 3 Steam Deck – Native Version

#405

It's worth noting that the native Linux version of games is often buggy and a far worse experience than the Windows version running on Proton. Valve itself is infamous for this: the Left 4 Dead 2 native game has multiple very annoying bugs that have been known for 15 years, and that Valve still hasn't fixed. Unfortunately, there is (another) bug that prevents the Windows version running on Proton from connecting to V…

I started playing Silksong on my Steam Deck using the linux build. Only to discover that it maxed out at 720p (docked), and wouldn't bind right/left trigger for my controller. Enabling proton (to play the windows build) worked great. Controller worked flawlessly and the game ran smoothly at 1080p.

Re: Baldur's Gate 3 Steam Deck – Native Version

#406

Earlier quoted context omitted.

I played the entire game on Steam Deck and had a great experience. 100+ hours

No offense, but some people requirements are really, really low. I played God of War on Steam Deck and it was not a good experience, it was at the bottom of 'okay', and only because at that moment I wasn't at home to play on better hardware. This is the reason why I don't believe when people say that it runs great without trying it myself.

I recently started it on Deck. At first I thought it was ok, perhaps a bit blurry and hard to read. Then I put it on the TV and oh my when those pixels came at me! I don't consider myself a hifi person, I really don't care much about such things. But that pixel mush was borderline unplayable! And I couldn't up the quality without making the game run unbearably slow. I don't understand why everyone is saying it works great or even fine on SD. Perhaps others don't really use an external screen for it? But now I can't get comfortable looking at it on the small screen either...

Re: Baldur's Gate 3 Steam Deck – Native Version

#407
post #327

Earlier quoted context omitted.

I remember the start of GamerGate well, it was all people screaming about "ethics in games journalism". But you're obviously right that that it wasn't really about ethics in games journalism, your description is probably a better reflection of the actual psychology of the people involved.

And then there are people, gamers, who were actually just dismayed with the conflicts of interest that ran rampant in the orthodox "games journalism" space and didn't give two shits about the personal drama side of the story, although that's mostly solved by finding your favorite youtube reviewer. And those who were genuinely focused on improving discovery of good indie games were subjected to some pretty horrible co…

I am not going to re-litigate GamerGate here. There were people who were genuinely concerned about ethics in games journalism, sure. But it did not become the defining event in the online-political sphere of the mid/late '10s simply due to genuine concerns about ethics in games journalism.

Re: Baldur's Gate 3 Steam Deck – Native Version

#409
post #259

Earlier quoted context omitted.

Or in the case of Borderlands 4 and a plethora of other Unreal Engine 5 titles: they’re optimized for nothing and there aren’t even options to turn off most of the expensive graphical effects, despite the engine being able to scale down to mobile devices.

Yeah, UE5 games don't even run well on 5090s these days -_-

I can't imagine how shit space marine 2 would run if it was built on ue5.

Re: Baldur's Gate 3 Steam Deck – Native Version

#410
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

> In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum settings. Because they bought the game. After decades of PC gaming, it's totally absurd there is no system that tell you how bad or how well a game is going to play on your system. And if it's too difficult to make, how can we expect regular people to know themselves ?

There are too many dimensions to address unfortunately, cpu, gpu, memory, gpu memory, hell even disk speed for some games.
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