I wonder if this plus Oculus will result in a universe like what was described in the novel Ready Player One?
The future of Unreal Tournament begins today
41–50 of 149 posts
Re: The future of Unreal Tournament begins today
#42Re: The future of Unreal Tournament begins today
#43Looks like they are doing the Team Fortress 2 free to play model, even though they say it is free and not free to play, the vanity store/content is the Valve F2P model used in TF2, DotA, probably CS etc. These games are huge because of the community content, Epic is seeing that.
This is such a cool thing to do and only wish they did it many years ago.
Re: The future of Unreal Tournament begins today
#44I wonder if this plus Oculus will result in a universe like what was described in the novel Ready Player One?
Re: The future of Unreal Tournament begins today
#45This will be very interesting to watch. I think I spent more time playing with skyrim mods from steam than playing the original game, which was a new experience for me, since using fan-made game mods was usually more trouble than it was worth in the past. A streamlined "app store" experience can add years of life to a game, and with the massive investments required for AAA titles these days, that has to be good for t…
In fact mods used to be the norm. I played more nodded Quake 2 15 years ago than I did Quake 2.
And selling them is not particularly new, Valve experimented with it back with CS1.6 and all those other mods that came out in the pack.
Re: The future of Unreal Tournament begins today
#46Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.
Re: The future of Unreal Tournament begins today
#47Re: The future of Unreal Tournament begins today
#48Earlier quoted context omitted.
I think they mean that there won't be "pay-to-win" content.
That seems like it would be hard to enforce with an open modding system...
Re: The future of Unreal Tournament begins today
#49Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…
Re: The future of Unreal Tournament begins today
#50Holy shit this is awesome I wonder what the license is?