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The future of Unreal Tournament begins today

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Re: The future of Unreal Tournament begins today

#41
post #35

I wonder if this plus Oculus will result in a universe like what was described in the novel Ready Player One?

Epic Games could potentially corner a portion of the VR market. The VR market may explode bigger than the internet. I wish Epic Games was publicly traded, I would definitely buy the stock.

Re: The future of Unreal Tournament begins today

#43
Epic has completely changed this year and doing amazing things like this and the $19 engine access. Living up to their name.

Looks like they are doing the Team Fortress 2 free to play model, even though they say it is free and not free to play, the vanity store/content is the Valve F2P model used in TF2, DotA, probably CS etc. These games are huge because of the community content, Epic is seeing that.

This is such a cool thing to do and only wish they did it many years ago.

Re: The future of Unreal Tournament begins today

#45
post #15

This will be very interesting to watch. I think I spent more time playing with skyrim mods from steam than playing the original game, which was a new experience for me, since using fan-made game mods was usually more trouble than it was worth in the past. A streamlined "app store" experience can add years of life to a game, and with the massive investments required for AAA titles these days, that has to be good for t…

Bathesda games have been mod friendly for years now.

In fact mods used to be the norm. I played more nodded Quake 2 15 years ago than I did Quake 2.

And selling them is not particularly new, Valve experimented with it back with CS1.6 and all those other mods that came out in the pack.

Re: The future of Unreal Tournament begins today

#46

Earlier quoted context omitted.

A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…

I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.

Xonotic also fits the bill quite well.

Re: The future of Unreal Tournament begins today

#48
post #14
post #9

Earlier quoted context omitted.

I think they mean that there won't be "pay-to-win" content.

That seems like it would be hard to enforce with an open modding system...

If it's like previous UTs, you don't get to bring your own mods into somebody else's game. Each game is played with a particular set of mods (set by the host), and they apply equally to everyone.

Re: The future of Unreal Tournament begins today

#49
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

They said "free" but not necessarily "free/open-source"... they might just mean they won't be doing an e-shop in game.
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