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Show HN: Logarithmic Flappy 2048

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Re: Show HN: Logarithmic Flappy 2048

#43
post #36

Quite a coincidence that I see this tonight. I was on the bus today and noticed someone playing a game on their phone, something simple where you have to trace over a pattern as closely as you can. It was frustrating to watch because every time the user wanted to repeat a level or move on to the next, they were forced to tap through a couple of intermediary screens with flashy stats that took up as much time to get t…

Including the original flappy bird. Drove me nuts.

Re: Show HN: Logarithmic Flappy 2048

#44

Awaiting Doge and Dr. Who versions.

50% complete: http://doge2048.com/

That was far more amusing that I thought it would be. I'm not entirely sure why, but just I can't stop laughing at all the doge faces staring at me...

Re: Show HN: Logarithmic Flappy 2048

#47
post #8
post #7

Earlier quoted context omitted.

Score thread? Score thread. http://i.imgur.com/aOf0Dxz.png

woot woot http://i.imgur.com/MTNHbct.png

I'm glad I can just see these replies so I can actually not have to play, and not have to sit here wondering what happens if your score goes high enough.

Re: Show HN: Logarithmic Flappy 2048

#48
post #2

Welp. http://cl.ly/image/13370z0l053H

I suspect you know this, but either way: you should initialize your arrays in R to the proper length-- dynamically growing them within a for-loop as you do with values, func and results in optimxWrapper is extremely slow in R, as it creates a new array every loop, copying the old one.
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