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Ga.me – new 'online game console' now in open beta

ga.me

41–50 of 51 posts

Re: Ga.me – new 'online game console' now in open beta

#41

Basically all of these games try to get you to make in-app purchases, which is a huge turn-off for me. Honestly, I find these in-app purchasing platforms to be completely against the spirit of game development. I totally support a game developer's right to make money off their work, but the way these games aim to do that is so unethical. Remember how fun games used to be before they were perverted by the greedy in-ap…

People are still paying for great games without IAP, probably in greater numbers now than at any point in history.

Re: Ga.me – new 'online game console' now in open beta

#42

While the site loaded up fine on iOS, and it even seemed like the UI was nicely formatted; not one of the games I tried would play. Some complained about lack of WebGL, some just said "couldn't open that link" when I pushed play. I was confused because it seemed like the error was saying that the game I picked needs something iOS doesn't have and not that every game on the site wouldn't run.

Safari on iOS dotes not support WebGL, so I guess none of the games would work for you.

Re: Ga.me – new 'online game console' now in open beta

#44
What's up with the submission title?

There's no information in this post, the website doesn't refer to itself as an 'online game console', the website doesn't have much info either.

It just looks like a regular flash game website like newgrounds, miniclip, kongregate, except that it's using webgl instead of flash. What exactly makes it an 'online game console'? Why is this notable?

Re: Ga.me – new 'online game console' now in open beta

#46
post #36

None of the games worked in Firefox for me. Loaded OK but couldn't interact with the canvas

Same for me (Firefox 27.1, Ubuntu 12.04). The game loads, then nothing at all happen. Doesn't react to clicks, keyboard, anything. Some game complains when out of focus, I click on the canvas, then nothing.

What games did you try? Do you get any errors on the JavaScript console?

Re: Ga.me – new 'online game console' now in open beta

#48
post #18

I opened this and stared at it like an idiot for a minute. Am I behind the times to expect something on the main page of a site that says what it actually is? Clicking through the tiny About link I found at the bottom of the page, this appears to be a platform for monetizing web-based games, at least some of which are WebGL-based (which I found out after clicking through one of them and being told, once again, that C…

It's a game website that thinks mobile doesn't manner. Bright future indeed.

Serious or ironic?

Re: Ga.me – new 'online game console' now in open beta

#49

As a developer, am I required to use your engine to publish on ga.me? What are your quality standards for allowing a game onto the site?

There is no requirement to use the Turbulenz Engine to publish a game on ga.me. You can use whatever engine you want.

(Obviously you would need to use the relevant API hooks if you wanted to use any of the ga.me web services, for example, IAP, userdata, multiplayer, play information. But this is all modular.)

Re: Ga.me – new 'online game console' now in open beta

#50

While the site loaded up fine on iOS, and it even seemed like the UI was nicely formatted; not one of the games I tried would play. Some complained about lack of WebGL, some just said "couldn't open that link" when I pushed play. I was confused because it seemed like the error was saying that the game I picked needs something iOS doesn't have and not that every game on the site wouldn't run.

Safari on iOS dotes not support WebGL, so I guess none of the games would work for you.

Right. What I was getting at is that your menu system worked fine and made no suggestion that none of the games would work for me without me clicking into each game and pushing play to see the error.

How am I supposed to know all your games run on the same engine?

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