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Ga.me – new 'online game console' now in open beta

ga.me

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Re: Ga.me – new 'online game console' now in open beta

#32

I opened this and stared at it like an idiot for a minute. Am I behind the times to expect something on the main page of a site that says what it actually is? Clicking through the tiny About link I found at the bottom of the page, this appears to be a platform for monetizing web-based games, at least some of which are WebGL-based (which I found out after clicking through one of them and being told, once again, that C…

It looks like a re-branding of Turbulenz platform (that has been around for a while, actually started as custom executable plugin, then moved onto JS+WebGL).

It's basically game-as-service platform where you get a game engine for free (it was recently open sourced), and if you decide to host your game on their servers, you pay them 30% of revenue fees.

This ga.me site looks like a new frontend for the end-users for accessing games published on this platform.

Here is a "sell" page for developers with more info about platform features:

http://biz.turbulenz.com/turbulenz

Re: Ga.me – new 'online game console' now in open beta

#33

I opened this and stared at it like an idiot for a minute. Am I behind the times to expect something on the main page of a site that says what it actually is? Clicking through the tiny About link I found at the bottom of the page, this appears to be a platform for monetizing web-based games, at least some of which are WebGL-based (which I found out after clicking through one of them and being told, once again, that C…

This was exactly my reaction. For a site that "just launched", I find it amusing that it doesn't explain what it is.

Although I'm not sure if the problem is the lack of an about page or something about the layout. Other websites such as steamstore, origin and gamejolt also don't have any information about their service on the front page (gog.com is an exception to this).

Re: Ga.me – new 'online game console' now in open beta

#35
While the site loaded up fine on iOS, and it even seemed like the UI was nicely formatted; not one of the games I tried would play.

Some complained about lack of WebGL, some just said "couldn't open that link" when I pushed play.

I was confused because it seemed like the error was saying that the game I picked needs something iOS doesn't have and not that every game on the site wouldn't run.

Re: Ga.me – new 'online game console' now in open beta

#36

None of the games worked in Firefox for me. Loaded OK but couldn't interact with the canvas

Same for me (Firefox 27.1, Ubuntu 12.04). The game loads, then nothing at all happen. Doesn't react to clicks, keyboard, anything. Some game complains when out of focus, I click on the canvas, then nothing.

Re: Ga.me – new 'online game console' now in open beta

#37
Unique visual style. Many very sharp edges on front page. Try to post comment. "you need an email". input email. "post failed, you've not validated you're email" Validation email is from turbulenz. Slightly confusing. I like the feed by each game When Ben replied to a comment of mine I got 4 notifications, but as far as I could determine it was only one reply.

Overall pretty promising.

Re: Ga.me – new 'online game console' now in open beta

#38
post #27

Is there a reason this doesn't work for me in Chromium and suggests I download Chrome? Is there a relevant difference between the two, or is it just not set up to recognize and accept Chromium?

Man, I'm getting this too :/ It's probably that they're just checking for those four listed browsers they have there: Firefox, Chrome and IE 11.

> four listed browsers

> Firefox, Chrome and IE 11

I think you missed one.

Re: Ga.me – new 'online game console' now in open beta

#40
Basically all of these games try to get you to make in-app purchases, which is a huge turn-off for me.

Honestly, I find these in-app purchasing platforms to be completely against the spirit of game development. I totally support a game developer's right to make money off their work, but the way these games aim to do that is so unethical.

Remember how fun games used to be before they were perverted by the greedy in-app purchasing tactics? I'm sure there weren't many games making a million dollars a day like Candy Crush, but with a classic game like Civilization you come to respect the genius of Sid Meiers. What's more important to you, a million dollars a day or the respect and admiration of the gaming community? It seems like an insatiable appetite for wealth, driven by the example of successful in-app purchasing games like Candy Crush, has been instilled in the game development community.

One more thing - when your performance in a game depends largely on how much money you spend on it, the value of actually being good at the game is basically nothing. How am I to know that the top players in the world didn't just drop a couple grand on the power ups and gold and whatever other virtual shit they try to peddle. In games like Civilization, the only way to win at the deity level was to be a bad ass motherfucker who doesn't take shit from any other civ - if Civilization was invented today, you would be converting your real money into virtual gold during those economic crunch times in a war campaign.

Back in the day, it took a genius to make a financially successful game. Nowadays, it just takes an in-app purchasing API. I hope people stop paying the people who game human emotions for personal profit and start paying the geniuses who make great games.

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