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Steam Machine Teardown

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41–50 of 128 posts

Re: Steam Machine Teardown

#41
post #3

$500 video card, huh? After complaining that $500 for the XBone was a little pricey (I bought one anyway), building my own got just a tad less appealing. I will be interested to see how much volume pricing brings down the final price at release.

You can build your own steam machine without a $500 graphics card.

or a cheaper one and upgrade from time to time.

Re: Steam Machine Teardown

#42
post #22

My goodness, that thing has a PS/2 keyboard port. Maybe I can drag my first-generation Microsoft natural keyboard out of retirement.

Some gamers still prefer PS/2 if given the choice, even though there's little technical advantage. Although their most cited reason (key rollover) isn't valid; the keyboard determines how many simultaneous key presses it will transmit over USB.

It seems it's less about what the keyboard sends, and what the standard protocol allows:

http://geekhack.org/index.php?topic=5572.msg85020#msg85020

I'm sure a keyboard could set up their own driver that allows more key presses, but that's certainly not the standard.

Re: Steam Machine Teardown

#43
post #21

This is the first console I've ever been interested in actually buying. I've always refused to buy devices that don't allow you to write and install your own software (I don't count hacks on them, so this is the first console that's actually open enough to meet my criteria. The nice thing is that this makes a pretty good off the shelf home theater PC even if I never actually use it for gaming.

I'm curious, what phone do you use?

Re: Steam Machine Teardown

#44
post #37

Earlier quoted context omitted.

Although we're joking, I wonder if Bitcoin would be far more successful if it originated within a platform like Steam. Let's say Steam replaced their wallet with Hatcoins. They allow users to add Hatcoins from their bank account, send Hatcoins to other users, purchase hats, and Steam games at a 2% discount if using Hatcoins during 2014. Valve runs the main Hatcoin exchange, and you'll have millions of people using th…

I don't think steam has that many users - if I remember correctly, steam numbers are dwarfed by WoW / LoL (PC) and console shooter numbers. You'd be better off introducing a Call of Duty Coin... Call them Dogtags or something.

Steam generally has around 3.5 to 6 million concurrent users at any time. Dota 2 usually pulls around 500k users.

You can check Steam user counts here (http://store.steampowered.com/stats/).

Not sure how console user bases stack up, but that's a pretty wide base.

Re: Steam Machine Teardown

#45
post #21

This is the first console I've ever been interested in actually buying. I've always refused to buy devices that don't allow you to write and install your own software (I don't count hacks on them, so this is the first console that's actually open enough to meet my criteria. The nice thing is that this makes a pretty good off the shelf home theater PC even if I never actually use it for gaming.

These are living-room PCs, not consoles.

Re: Steam Machine Teardown

#46
post #29

Earlier quoted context omitted.

Although we're joking, I wonder if Bitcoin would be far more successful if it originated within a platform like Steam. Let's say Steam replaced their wallet with Hatcoins. They allow users to add Hatcoins from their bank account, send Hatcoins to other users, purchase hats, and Steam games at a 2% discount if using Hatcoins during 2014. Valve runs the main Hatcoin exchange, and you'll have millions of people using th…

This reminds me of Microsoft Points et al which I find incredibly annoying. It's much friendlier to ask me to pay for things in the currency I use for everything else in my life.

That was my thought. Pushing a new electronic currency in a locked-in environment such as steam comes across as a bit too company town and company store for my tastes.

Re: Steam Machine Teardown

#47
post #3

$500 video card, huh? After complaining that $500 for the XBone was a little pricey (I bought one anyway), building my own got just a tad less appealing. I will be interested to see how much volume pricing brings down the final price at release.

Valve released a large variety of steamboxes for this beta test, so they could test different hardware. Some of the boxes had 1k cards in them, some had cards on the lower end of the range. Don't get too attached to the 500$

Re: Steam Machine Teardown

#48
post #21

This is the first console I've ever been interested in actually buying. I've always refused to buy devices that don't allow you to write and install your own software (I don't count hacks on them, so this is the first console that's actually open enough to meet my criteria. The nice thing is that this makes a pretty good off the shelf home theater PC even if I never actually use it for gaming.

These are living-room PCs, not consoles.

I always laugh when I see 'PC' because I take it at is literal meaning - 'Personal Computer' - which always makes me wonder what about apple products, consoles, or even mobile phones makes them not either personal or computers. They all seem to be computers, they all seem pretty personal to me...

Re: Steam Machine Teardown

#49
post #13

Earlier quoted context omitted.

That GPU is 3x faster than the one in Xbox One. Also, if you cared so much about performance/price, you should've gotten a PS4, which has a performance to price ratio of 1.8:1 compared to the Xbox One (1.8 Gflops/$400 vs 1.2 Gflops/$500), and you can play all games at 1080p.

I never mentioned price/performance at all. I also don't know anyone at Sony that can get me PS4 games at half price, so there's TCO and more than just the initial price. And my TV is 720p, so 1080p doesn't matter right now. Other than that, you were spot-on with your assumptions.

Lol :)

Anyway, this is just one config for the SteamBox. Each beta tester has a different hardware config I'm pretty sure, from real cheap, up to an absolute beast. They did that because that's the plan with the OEMs too

From my research, you'll be able to get or build an SB yourself cheaper than a next gen console with the same power at least. I'm excited by that!

Re: Steam Machine Teardown

#50
post #20

Earlier quoted context omitted.

The Phantom was taking the same approach pretty much. Off the shelf PC parts and digital copies of games. Just interesting to see how much and how little changes in a decade.

Or how different doing the same approach can be with a successful, multibillion dollar company driving it.

Are we talking about the Steambox or the Xbox?
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