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Steam Machine Teardown

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11–20 of 128 posts

Re: Steam Machine Teardown

#11
a coworker got into the beta and I got to play with the controller for a little bit yesterday. I really like the concept of the touch pads, especially as a big FPS person. Analog sticks just can't compare to a mouse, but the touch pad will make me consider switching some gaming to the living room. http://twitpic.com/dp50dp

Re: Steam Machine Teardown

#12
post #3

$500 video card, huh? After complaining that $500 for the XBone was a little pricey (I bought one anyway), building my own got just a tad less appealing. I will be interested to see how much volume pricing brings down the final price at release.

Might as well be the "standard" spec for a good 5+ years (see how long the xbox360 & ps3 stayed in production: 7-8 years), and prices for pc hardware drop quickly.

Re: Steam Machine Teardown

#13
post #3

$500 video card, huh? After complaining that $500 for the XBone was a little pricey (I bought one anyway), building my own got just a tad less appealing. I will be interested to see how much volume pricing brings down the final price at release.

That GPU is 3x faster than the one in Xbox One. Also, if you cared so much about performance/price, you should've gotten a PS4, which has a performance to price ratio of 1.8:1 compared to the Xbox One (1.8 Gflops/$400 vs 1.2 Gflops/$500), and you can play all games at 1080p.

Re: Steam Machine Teardown

#14
post #13
post #3

$500 video card, huh? After complaining that $500 for the XBone was a little pricey (I bought one anyway), building my own got just a tad less appealing. I will be interested to see how much volume pricing brings down the final price at release.

That GPU is 3x faster than the one in Xbox One. Also, if you cared so much about performance/price, you should've gotten a PS4, which has a performance to price ratio of 1.8:1 compared to the Xbox One (1.8 Gflops/$400 vs 1.2 Gflops/$500), and you can play all games at 1080p.

I never mentioned price/performance at all. I also don't know anyone at Sony that can get me PS4 games at half price, so there's TCO and more than just the initial price. And my TV is 720p, so 1080p doesn't matter right now. Other than that, you were spot-on with your assumptions.

Re: Steam Machine Teardown

#15
post #9

I don't care too much for gaming, but I'm in the market for a CUDA box, and this looks pretty much ideal...

Same, but since I care mostly about double precision performance I won't be having much fun with the GTX 780.

Re: Steam Machine Teardown

#16
post #8
post #7

Does anyone remember Infinium Labs and the Phantom[1]? I'm not at all trying to make vaporware accusations. I just can't believe it's been 10 years. [1] http://en.wikipedia.org/wiki/Phantom_Entertainment

What is the point of bringing that up here?

An "alternative" gaming console probably just sparked a memory, that's all. No harm in a little retro nostalgia.

Re: Steam Machine Teardown

#19
post #10
post #6

Earlier quoted context omitted.

Thankfully, no proprietary HPU (hat processing unit).

You will need one to mine Valve's hatcoins

Although we're joking, I wonder if Bitcoin would be far more successful if it originated within a platform like Steam. Let's say Steam replaced their wallet with Hatcoins. They allow users to add Hatcoins from their bank account, send Hatcoins to other users, purchase hats, and Steam games at a 2% discount if using Hatcoins during 2014. Valve runs the main Hatcoin exchange, and you'll have millions of people using the currency within a year. If I run a gaming site, I could start accepting Hatcoin donations or subscriptions, since they're already popular with gamers. Or, I could pay for servers using Hatcoins, buy Minecraft items with Hatcoins, Humble Bundles, games from GreenManGaming and GamersGate, etc.

It seems like they would have something that Bitcoin doesn't, a lively economy and marketplace to add stability.

Re: Steam Machine Teardown

#20
post #8
post #7

Does anyone remember Infinium Labs and the Phantom[1]? I'm not at all trying to make vaporware accusations. I just can't believe it's been 10 years. [1] http://en.wikipedia.org/wiki/Phantom_Entertainment

What is the point of bringing that up here?

The Phantom was taking the same approach pretty much. Off the shelf PC parts and digital copies of games. Just interesting to see how much and how little changes in a decade.
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