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Mario Meets Pareto

mayerowitz.io

41–50 of 180 posts

Re: Mario Meets Pareto

#42
post #25

> You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration for super mario kart speedruns go with bowser/dk: https://www.speedrun.com/smk/runs/zp68nr8m That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, https://www.speedrun.com/mk8 needing acceleration is a skill issue

Lol skill issue... Right! But that's how you choose your weights. If you're not a great driver you need to give more consideration to acceleration.

Re: Mario Meets Pareto

#43
If you liked the playing card interaction at the start (I did), I run a random side project where you (or your coding agent) can build similar 3d cards:

https://requirement5.com

build a card here: https://requirement5.com/create (and the CLI instructions are there too)

https://github.com/vilt9/requirement5

Re: Mario Meets Pareto

#44
post #2

I did not understand https://news.ycombinator.com/item?id=49096439 , but I understood this.

wiki is usually not great at teaching new concepts, better as a reference for someone who already learned something.

Re: Mario Meets Pareto

#47

If you liked the playing card interaction at the start (I did), I run a random side project where you (or your coding agent) can build similar 3d cards: https://requirement5.com build a card here: https://requirement5.com/create (and the CLI instructions are there too) https://github.com/vilt9/requirement5

I noticed DaisyUI also has a component for this just a couple of days back - https://daisyui.com/components/hover-3d/

Re: Mario Meets Pareto

#49

Can anyone explain why Rosalina is not Pareto optimal here? It kind of looks like she should be.

Because Donkey Kong gives more speed for exactly the same acceleration. I.e. you sacrifice nothing and gain something by switching away.

EDIT: If you mean that Rosalina looks slightly higher on the graph, I believe that's just a visual effect to allow multiple characters to occupy the same square - the stats are all integers.

Re: Mario Meets Pareto

#50

If you liked the playing card interaction at the start (I did), I run a random side project where you (or your coding agent) can build similar 3d cards: https://requirement5.com build a card here: https://requirement5.com/create (and the CLI instructions are there too) https://github.com/vilt9/requirement5

I noticed DaisyUI also has a component for this just a couple of days back - https://daisyui.com/components/hover-3d/

This is the OG: https://poke-holo.simey.me/ - inspired me as an old pokemon collector
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