Mario Meets Pareto
41–50 of 180 posts
Re: Mario Meets Pareto
#42> You probably won't pick a driver sitting on the edge of the frontier because you want some balance between speed and acceleration for super mario kart speedruns go with bowser/dk: https://www.speedrun.com/smk/runs/zp68nr8m That seemed to hold up for Mario Kart 8 too going with Bowser at the edge of their pareto frontier, https://www.speedrun.com/mk8 needing acceleration is a skill issue
Re: Mario Meets Pareto
#43build a card here: https://requirement5.com/create (and the CLI instructions are there too)
Re: Mario Meets Pareto
#44I did not understand https://news.ycombinator.com/item?id=49096439 , but I understood this.
Re: Mario Meets Pareto
#45Re: Mario Meets Pareto
#46Re: Mario Meets Pareto
#47If you liked the playing card interaction at the start (I did), I run a random side project where you (or your coding agent) can build similar 3d cards: https://requirement5.com build a card here: https://requirement5.com/create (and the CLI instructions are there too) https://github.com/vilt9/requirement5
Re: Mario Meets Pareto
#48Re: Mario Meets Pareto
#49Can anyone explain why Rosalina is not Pareto optimal here? It kind of looks like she should be.
EDIT: If you mean that Rosalina looks slightly higher on the graph, I believe that's just a visual effect to allow multiple characters to occupy the same square - the stats are all integers.
Re: Mario Meets Pareto
#50If you liked the playing card interaction at the start (I did), I run a random side project where you (or your coding agent) can build similar 3d cards: https://requirement5.com build a card here: https://requirement5.com/create (and the CLI instructions are there too) https://github.com/vilt9/requirement5
I noticed DaisyUI also has a component for this just a couple of days back - https://daisyui.com/components/hover-3d/