Take the first stories I found from this month's Clarkesworld[1] or Granta[2] or BCS[3] and read the prose. Notice the specificity of the language, how the doesn't try to insist upon itself? Notice how very few metaphors are actually in prose? Notice how, even when writing about fictional worlds and concepts, the language used grounds the _stories_ being told and not the concepts? And then look at the submissions for…
> Cliche-driven, over-metaphor'd, statistically-average purple-purpose _content_ If this is expected from LLM generated prose, why don't we expect LLM generated code to exhibit the same qualities? > It's sad, really, that we're many years into this entire thing and it still can't produce something that doesn't have my eyes drifting from the page It's great. Human creativity is still king despite the attempts to reduc…
That's the fun part, it does! I think people who don't pay much attention to the code they ship don't see it, but LLM written code has a lot of the same problems that LLM written prose does. It's repetitive, muddled, and relies too much on crutches - constant boilerplate and pointless, inaccurate comments.