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OpenTTD 16.0-Beta1

openttd.org

41–48 of 48 posts

Re: OpenTTD 16.0-Beta1

#41
post #32
post #4

I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want. From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices refl…

Simutrans? Half joking because if you are really into TTD The Simutrans interface feels terible(It looks like TTD but does not feel like TTD, this is often why photoshop people hate the gimp so much) but... I started with simutrans, and have a hard time with ttd. Their systems disgust me in a way that they probably should not but it is that same bugbear, it looks like simutrans but does not feel like simutrans. If an…

I also enjoy Simutrans a lot (though haven't played in I don't know a decade?), and don't really understand how people can find OpenTTD interesting: how can it be fun when the passengers have no care where you take them?

Re: OpenTTD 16.0-Beta1

#42

Earlier quoted context omitted.

That’s not what they said. The game does work without mods, but the economy is weirdly nonsensical (AFAIK you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway) and I personally find it kind of pointless, compared to something like Transport Fever 2.

You're right. I misread. I guess I need coffee. Yeah cargodist's indeed broken. You could milk plenty amount of money by just setting up two airports far away. Maybe try Simutrans. It's got actual economy simulation. I tried it and I didn't like it tho. I couldn't make a profit in that game and kept losing. :(

Toki!

Simutrans requires a lot of care when initially setting up the network: get something small and profitable first, an industry chain that makes money. Then expand slowly, only when you have cash flow, connect everything for the passengers. If you find something is not profitable, sell the vehicles or send them do something else.

Re: OpenTTD 16.0-Beta1

#43
post #22

Earlier quoted context omitted.

> the economy is weirdly nonsensical, you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway Wait... same like in real life you mean?

No. A coal plant will happily pay millions of dollars for coal hauled from the far side of the map, despite there being a coal mine right next door. Not like real life at all.

Somewhat related: in logging country, on several occasions I've seen logging trucks full of tree trunks pass each other in opposite directions.

Re: OpenTTD 16.0-Beta1

#44
post #4

I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want. From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices refl…

If you're happy with not doing cargo and can tolerate an also slightly weird pax distribution, I highly recommend [NIMBY Rails]( https://store.steampowered.com/app/1134710/NIMBY_Rails/ ).

This looks super intriguing but also maybe too much. Love that it exists, not sure if I will try it.

Re: OpenTTD 16.0-Beta1

#45
post #4

I always know what kind of game I want to play, but it's overwhelming to set up, if even possible. It's tons of packages, forums, idk.. so I just end up playing vanilla, with maybe some rules among the players. But I wish there was a comprehensive interface to allow me to set all the stuff that I want. From the top of my head (haven't played in over a year) it would be: cargo destination for people, cargo prices refl…

If you're happy with not doing cargo and can tolerate an also slightly weird pax distribution, I highly recommend [NIMBY Rails]( https://store.steampowered.com/app/1134710/NIMBY_Rails/ ).

This looks really good, I-wish-I-didn’t-have-a-kid-good. Would be my new Cracktorio if I had the time. Good tip.

Re: OpenTTD 16.0-Beta1

#46
post #35

Earlier quoted context omitted.

If you're happy with not doing cargo and can tolerate an also slightly weird pax distribution, I highly recommend [NIMBY Rails]( https://store.steampowered.com/app/1134710/NIMBY_Rails/ ).

Thanks for recommending this! It’s looks exactly to my taste, but I hadn’t heard of it.

[dead]

Re: OpenTTD 16.0-Beta1

#47
post #41
post #32

Earlier quoted context omitted.

Simutrans? Half joking because if you are really into TTD The Simutrans interface feels terible(It looks like TTD but does not feel like TTD, this is often why photoshop people hate the gimp so much) but... I started with simutrans, and have a hard time with ttd. Their systems disgust me in a way that they probably should not but it is that same bugbear, it looks like simutrans but does not feel like simutrans. If an…

I also enjoy Simutrans a lot (though haven't played in I don't know a decade?), and don't really understand how people can find OpenTTD interesting: how can it be fun when the passengers have no care where you take them?

I rarely build much passenger service at all. It's all about slinging vast quantities of freight around.

Re: OpenTTD 16.0-Beta1

#48
post #22

Earlier quoted context omitted.

> the economy is weirdly nonsensical, you can push unnecessary amounts of cargo over long distances, and the game rewards you anyway Wait... same like in real life you mean?

No. A coal plant will happily pay millions of dollars for coal hauled from the far side of the map, despite there being a coal mine right next door. Not like real life at all.

Well, sorry a game mechanic from 1994 isn't that advanced.
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