Live data from Hacker News

TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind.io

41–50 of 204 posts

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#45

Earlier quoted context omitted.

https://tinywind.io/wiki/briefing Shift fires.

Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.

Space for fire, I kept hitting it reflexively.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#47

Earlier quoted context omitted.

https://tinywind.io/wiki/briefing Shift fires.

Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.

Space was definitely what I pressed first to fire. Then enter. Then shift. Later I realized the menu has the key bindings in it.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#48
post #28

The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me

I interpreted this as a visual bug with the sprites.

As a sailor, I love seeing ads or other random imagery of sailboats that's clearly photoshopped, with sails in nonsensical orientations or completely backwards with things like flags or hair blowing in the wind.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#50

the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.

In the settings menu you can move the rudder wheel to the left. I don't know why that's not the default.
Post reply on HN