TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
41–50 of 204 posts
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#42Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#43Looks great! it's nice that you can immediately try it out
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#44Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#45Earlier quoted context omitted.
https://tinywind.io/wiki/briefing Shift fires.
Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#46Running on Linux Firefox.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#47Earlier quoted context omitted.
https://tinywind.io/wiki/briefing Shift fires.
Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#48The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
As a sailor, I love seeing ads or other random imagery of sailboats that's clearly photoshopped, with sails in nonsensical orientations or completely backwards with things like flags or hair blowing in the wind.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#49Oh my, it wired up its own autopilot and is wrecking havoc now.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#50the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.