I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)
TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
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Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#12Is it multiplayer or am I playing against bots? I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)
I’m working on a couple PvP modes so you can run naval battles with real captains very soon :)
Thanks so much for submitting this earlier, we got a great boost!
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#13Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#14Earlier quoted context omitted.
https://tinywind.io/wiki/briefing Shift fires.
Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#15Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#16Looks great! it's nice that you can immediately try it out
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#17Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#18Earlier quoted context omitted.
https://tinywind.io/wiki/briefing Shift fires.
Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.
Space to fire makes more sense than shift to fire
Edit: Shift is a modifier key. Hold shift to go from lowercase -> capitals. In FPS games shift is walking -> running. In RTS games shift is "select one of these units -> select all of these units"
I know your game doesn't have to follow these rules, you can do whatever you want. However it's worth thinking about what "language" each key on the keyboard is speaking when you want to use it.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#19Earlier quoted context omitted.
https://tinywind.io/wiki/briefing Shift fires.
Lmk if space to fire and shift for map makes more sense I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#20I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.