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Pac-Man, but you're the ghost

garrit.xyz

41–50 of 90 posts

Re: Pac-Man, but you're the ghost

#41

Earlier quoted context omitted.

On mobile, you just swipe in the direction you want to move (e.g. swipe up to go up). You can also queue the move ahead of time. So even if you are nowhere near the intersection yet, you can swipe up and trust that the ghost will automatically turn once it reaches the intersection.

Could be my shitty phone, but the swipe lag is huge. I can swipe ~1s ahead of time and still miss a turn.

I don’t think you can take a turn until you hit a wall?

Re: Pac-Man, but you're the ghost

#42

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

Just down vote and move on. You're helping them generate better slop by providing input like this

Re: Pac-Man, but you're the ghost

#43
post #41

Earlier quoted context omitted.

Could be my shitty phone, but the swipe lag is huge. I can swipe ~1s ahead of time and still miss a turn.

I don’t think you can take a turn until you hit a wall?

I don't think so -- I managed to turn while on long straights, but nearly always after the turn I wanted to make.

Re: Pac-Man, but you're the ghost

#47
post #21

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

> It’s literally impossible to catch Pac-Man? I caught him! So it's definitely possible. You move a little bit faster than he does so you need to anticipate where he's going.

You don't even need to anticipate, you can just push him towards the bottom and follow, he just goes in a loop so eventually you'll catch up. I caught him first try without thinking of any strategy. The controls are horrid though.

Re: Pac-Man, but you're the ghost

#48

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

  Why are people still upvoting obvious AI slop garbage?
Because it looks good enough to "pass". People are consuming low quality content all the time.

  It’s literally impossible to catch Pac-Man?
Not true.

  You do not move fast enough
Not true.

  the Pac-Man AI is programmed for perfection
So is it slop or programmed for perfection, which one is it? :)

Re: Pac-Man, but you're the ghost

#49

What about: Pac-Man, but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.

>but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.

Replace ghosts with posts and you have dictated a normal HN user's life..

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