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DOS Zone

dos.zone

41–50 of 87 posts

Re: DOS Zone

#41

What the...? Those aren't DOS games, there are plenty Windows DirectX-based games in this site.

Ah. I was hoping some of these were ports, that's a shame.

Some windows games will run under the hx extender.

Re: DOS Zone

#42

Earlier quoted context omitted.

Yes, but like Windows for Workgroups before them, they didn't need to rely on DOS services once they had started. They were 32-bit multitasking OSes that could host multiple DOS VMs and (in the case of WfW) a 16-bit cooperatively multitasked GUI. DOS basically acted as a bootloader. But all of those OSes had the very weird feature that they could switch back into a virtualised copy of their bootloader. I do feel that…

In other words, they were bare-metal hypervisors which passed through the majority of the hardware, doing a minimum of virtualisation to allow sharing it between VMs. This is easy to see by comparing the responsiveness of a DOS box running something like EDIT in Win9x vs. NT/2K/XP's NTVDM; the latter is a full emulator of basically all the hardware except the CPU.

[flagged]

Re: DOS Zone

#43
post #33

Hell yea! My mom wouldn't me play the Duke Nukem 3D game CD that game with my joystick because it was too violent and otherwise objectionable. I can finally see what it's about! Also, it is a riot seeing AoE2 on there; I just finished getting my ass kicked in a 3v3. Got tower dropped and never recovered while my teammates tried to carry.

I'm here to kick ass and chew bubblegum, and I'm all outta gum.

You're gonna die for that.

Re: DOS Zone

#44
post #36
post #31

Publishing things that are still available for purchase from storefronts (like steam and gog) seems to be stretching the definition of "abandonware". While many people would likely justify their piracy with the idea that "The people who made it don't receive that money" - that isn't always true, and even then they did get the cash from selling the rights. It's not as it playing that one specific game is a human right…

True, but in defense of the author site and from a personal perspective, the copyright laws are very skewed and allow for being paid for life for a craft that has been made once. Even heirs benefit from it for life. Isn't that wildly unfair for all the other jobs where you are paid for your work once for all? And irrespectively from the fact that what you designed has been produced by the million and still running...

> allow for being paid for life for a craft that has been made once

It costs on average 7$ to buy a craft that took maybe 2 years for a team of 10 developers (since we are speaking of DOS era games). Are you suggesting such works should have been paid 7$ just once by one person? Reasoning like this is why most gaming companies pivoted to either use Denuvo or to make pay-to-win, ad-filled products. I cannot blame them, seeing people that are wishing to spend hours on a game, but not to pay the rightholders the equivalent of 5-10 minutes of average SWE salary.

Re: DOS Zone

#45
post #27

Earlier quoted context omitted.

Fun fact: earlier Windows OSes ran on top of DOS.

It's still not correct to call them DOS games as you can't run them on DOS.

That is an interesting semantic question, though - I would say something that needs an extender still counts as a "DOS" program, and I can't quite see the line between that and early Windows. I believe the line exists, mind, but I can't figure out how to define it.

Re: DOS Zone

#46
post #31

Publishing things that are still available for purchase from storefronts (like steam and gog) seems to be stretching the definition of "abandonware". While many people would likely justify their piracy with the idea that "The people who made it don't receive that money" - that isn't always true, and even then they did get the cash from selling the rights. It's not as it playing that one specific game is a human right…

It's a Russian warez website, fishing for donations in crypto to bypass sanctions because of their invasion? Pass.

Re: DOS Zone

#47
post #5

For those unfamiliar with it, I highly recommend eXoDOS, it's literally every DOS game ever: https://www.retro-exo.com/exodos.html You can even get an extremely cool boxed version: https://www.etsy.com/shop/RetroeXo

>it's literally every DOS game ever

It is large, but seriously? I do not think it is complete, far from.

Re: DOS Zone

#49
post #27

Earlier quoted context omitted.

It's still not correct to call them DOS games as you can't run them on DOS.

That is an interesting semantic question, though - I would say something that needs an extender still counts as a "DOS" program, and I can't quite see the line between that and early Windows. I believe the line exists, mind, but I can't figure out how to define it.

What about: if the extender is provided with the game (like DOS/4GW) then it's a DOS game; if it needs to be provided by the user (like Win 3.11) it's not.

Re: DOS Zone

#50
post #36

Earlier quoted context omitted.

True, but in defense of the author site and from a personal perspective, the copyright laws are very skewed and allow for being paid for life for a craft that has been made once. Even heirs benefit from it for life. Isn't that wildly unfair for all the other jobs where you are paid for your work once for all? And irrespectively from the fact that what you designed has been produced by the million and still running...

> allow for being paid for life for a craft that has been made once It costs on average 7$ to buy a craft that took maybe 2 years for a team of 10 developers (since we are speaking of DOS era games). Are you suggesting such works should have been paid 7$ just once by one person? Reasoning like this is why most gaming companies pivoted to either use Denuvo or to make pay-to-win, ad-filled products. I cannot blame them…

My opinion is that work should be compensated fairly, that's all. I was just highlighting that copyright is a strange exception, the patent system is more fair even if not perfect. 25 years to make money on an idea seems good enough to me.
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