Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
Xs of Y – roguelike that names itself every run. Written in 4kLoC
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Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#42Earlier quoted context omitted.
I see you haven't played Noita!
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#43Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#44Earlier quoted context omitted.
I see you haven't played Noita!
No, I think I'm seeing the same bug. Time seems to sometimes subjectively freeze: ─── Messages ─── Old man shuts the gate behind you. You hear him mutter "every time, I swear..." You must retrieve the Amulet of Lost Semicolons. You kill the rat! (sneak attack!) The rat squeals and dies! You wait. (x10) ᛜ ᚢ You kill the rat! (sneak attack!) ᛉ The rat squeals and dies! You hear muttering. ᛋ You hear muttering. You hear…
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#45Author here! Thanks for posting! This game is written in a Clojure-like programming language I've made. So this is a (B)rogue-like in a Clojure-like :) What I think is interesting is that this game computes the entire world state each tick and does so efficiently thanks to persistent data structures. To anyone who dared to fire it up: thank you for playing, I'm curious what you think!
Little buggy (dying from things not on the screen), but I love the dwarf fortress esque vibes
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#46Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#47Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#48Earlier quoted context omitted.
Definitely a bug. I'll look into this at some point. Please note that this is not a finished game by any means. If anyone asked I'd call it a tech demo at this point :)
Seems to be that the sort function accepts a ternary predicate but then passes it to an implementation accepting a boolean one?
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#49Isn't this the kind of thing you can essentially fully offload to Claude code these days? Don't really get the point of these tiny primarily llm generated game clones tbh.
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#50Earlier quoted context omitted.
Is this a troll comment? I don't see where the author used AI to generate the code and if you don't see the point of experimenting with technology, you're on the wrong website.
You really don't see where the author uses ai? Pretty much everywhere, all the docs, the overview of the project, a LOT of the code is obviously primarily ai written, etc.